Designer Reflection Roundup
Bernhard Hennen is a German fantasy novelist who helped create some of the first great stories of the world of Aventuria. Although his own books occupy much of his time these days, he remains an avid player and follower of The Dark Eye. The following interview has been translated from German by Daniel Mayer and edited by Kevin MacGregor.
The designers of The Dark Eye will be attending Role Play Convention in Cologne this weekend, May 28th and 29th. If you happen to be going, be sure to look for them.
Of course, we realize many of our English-speaking fans will not be able to get to Germany with a five-day notice, so we are arranging a live Q&A stream with Markus Plötz and Eevie Demirtel. This will be scheduled on Saturday, May 28th, at 2230 German time (UTC +2, 4:30pm Eastern/1:30pm Pacific).
We will have all the details on how to find the stream and ask questions later this week. Keep watching all our social media channels for more information!
Nadine Schäkel is the art director for The Dark Eye and a frequent contributor to the game’s amazing visual style. For this post, we’re going to let her art do most of the talking. You can see more of her work on her DeviantArt page, GaiasAngel.
The next two parts for of Orkenspalter TV’s Let’s Play are now up on YouTube. (Part 1 was posted here.) Check them out!
Before we get to the video, we wanted to share this lovely note from Jeff Alvarez, one of our partners at Paizo:
Like most gamers, I have known about The Dark Eye for decades but growing up in the USA I’d had minimal exposure to the brand. It wasn’t until I visited The RPC in 2012 that I finally understood what it meant to the German gaming community. It was their Dungeons & Dragons. Their Warhammer 40K. It was the game that was passed down from father to son, uncle to nephew, and was a part of their everyday lives. They’ve lived and breathed this game, for 30 years, building the world and expanding the rules. It’s their legacy and they’re sharing it with us! What a terrific time to be a gamer.
Daniel Simon Richter is an editor for Ulisses Spiele GmbH. He has been writing for Das Schwarze Auge since 1994, and he has been responsible for several major narrative arcs. He also coordinates various side projects like the official game newsletter and interactions with the LARP community.
Timothy Brown is the designer who is directly responsible for bringing The Dark Eye to the English-speaking world. He is best known for his work on the original Dark Sun AD&D setting and 2300AD. More recently, he developed the Dragon Kings World Book and a card game called Pantheon. Here are his thoughts about The Dark Eye.
We hope that many new players are becoming curious about The Dark Eye, but we also understand that the phrase “30 years of history” can seem a bit intimidating to newcomers. As with most settings, you certainly don’t have to learn everything about Aventuria right away – you can simply explore the pieces of it that interest you and gradually expand your awareness – but you might want to see a quick overview before you take your first steps. (more…)
This article is the first in a series of reflections by the developers of The Dark Eye. Today’s reflection is by Eevie Demirtel, who joined the team as an editor about five years ago after writing a couple of novels for Das Schwarze Auge and (like everyone else on the team) growing up playing the game.