Aventuria Strategy Blog – Adventure Ranking

Once you’ve started to dive into the adventure mode of the Aventuria Card Game, you will quickly see that there are many choices for how to run your group through the various scenarios. Obviously any individual adventure will vary in difficulty depending on what Time Scale you use, but the adventures themselves also vary in both challenge and complexity.

I have set up my own ratings for the adventures, and I will share those with you here. Other players might have different assessments for how they rate the adventures, but here are the criteria I use:

Skill Check Difficulty

This rating (low/medium/high) is based on how harsh the skill checks are leading up to the combat. If most of them are good on a success and indifferent on a failure, or if they have fairly low penalties even when you do fail badly, then I might rate that as low. If you successes are indifferent and failures get harsh, then the rating goes up. I also base this somewhat on whether every hero has to make the harder rolls or just one.

Combat Difficulty

This rating (low/medium/high) covers both the complexity of the combat setup and the additional environmental factors involved. If it’s a straightforward “pound the henchmen” fight, that’s going to be low. If there’s a demon, or rising water, or leader actions, all those can raise the rating.

Leader Difficulty

This rating (low/medium/high) covers the leader or leaders involved in the fight. If they have many harsh actions and are hard to kill, they will be rated high. If they are not very threatening or easy to kill (once you meet the criteria, like guessing a kobold’s name) then they will be rated lower.

I have offered some additional comments on some of the adventures, but most of them are rated simply using these criteria.

BASE SET

Saving Silvana

Skill check difficulty – low
Combat Difficulty – low
Leader Difficulty – low

Legacy of WildensteinAct 1

Skill check difficulty – low
Combat Difficulty – low (depending on who is the Heir)
Leader Difficulty – medium

Legacy of WildensteinAct 2

Skill check difficulty – medium
Combat Difficulty – medium
Leader Difficulty – high

Legacy of WildensteinAct 3

Skill check difficulty – low
Combat Difficulty – high
Leader Difficulty – high

FOREST OF NO RETURN

Head Money

Skill check difficulty – medium
Combat difficulty – low
Leader difficulty – high

Selemian Delusions

Skill check difficulty – high
Combat difficulty – medium
Leader difficulty – high

Forest of No Return – Act 1

Skill check difficulty – high
Combat difficulty – medium
Leader difficulty – medium

Forest of No Return – Act 2

Skill check difficulty – low
Combat  difficulty – high
Leader difficulty – high

Forest of No Return – Act 3

Skill check difficulty – medium
Combat difficulty – high
Leader difficulty – medium

SHIP OF LOST SOULS

Reitholtz’s Treasure

Skill check difficulty – medium
Combat difficulty – medium
Leader difficulty – low

Ship of Lost Souls – Act 1

Skill check difficulty – low
Combat difficulty – medium
Leader difficulty – medium

Ship of Lost Souls – Act 2

Skill check difficulty – medium
Combat difficulty – high (actually one of the highest in the game because of the rising water mechanic)
Leader difficulty – none

Ship of Lost Souls – Act 3

Skill check difficulty – low
Combat difficulty – medium
Leader difficulty – medium

HEROES’ STRUGGLE

Witches’ Dance

Skill check difficulty – low
Combat difficulty – low
Leader difficulty – medium

A Goblin More or Less

Skill check difficulty – high (investigation)
Combat difficulty – medium (investigation)
Leader difficulty – medium

Kibakadabra

Skill check difficulty – low
Combat difficulty – medium (exploration mechanic)
Leader difficulty – medium

The Molted Serpent

Skill check difficulty – high (investigation)
Combat difficulty – high (investigation)
Leader difficulty – medium

The Thorwal Drum

Skill check difficulty – low
Combat difficulty – medium (potential for immediate failure with the Protect the Drum action)
Leader difficulty – low

Emperor of Thieves

Skill check difficulty – high
Combat difficulty – medium
Leader difficulty – high

As you can see, the best starting points for new players are Saving Silvana, Witches’ Dance, and The Thorwal Drum. After that, it’s up to you where you want to go.

I hope this helps you on your journeys and that you continue to enjoy Aventuria!

-Eric for Ulisses Spiele

2 thoughts on “Aventuria Strategy Blog – Adventure Ranking”

  1. Alex C says:

    I rencently just bought the english release of aventuria card game and forest of no return and my family loves it.
    It is a well designed game thanks for the english release. I see the other 2 expansions are available on your shop but before I buy themi have some questions for you.
    I dont see the non-gambling kind on this list. I know it is a promo adventure but i managed to find the cards and print off the pdf.

    1. will the non gambling kind stay promo or will it be re released in english with another expansion.

    2. Are there any other adventures not listed above or the non gambling kind that were released in english.

    3. If there are any others how would i go about getting them.

    4. Are there and other promo cards available and if so how can i obtain them.

    5. on the time card of the non-gambling kind 3 time tokens it says players or fewer henchmen add a henchmen to the right. does this mean if there are less monsters than players or does it mean if the number of players and monsters are net the same then a monster is added.

    Thanks for taking the time to read my extra long message. I hope there will be even more expansions yo this great game.
    Alex.

    1. Eric Simon says:

      Thanks for being so excited about the game, Alex! 🙂

      Right now the Non-Gambling Kind is the only promo adventure you cannot get outside of the expansions. Witch’s Dance was originally intended to be a Kickstarter preview, but it’s also in Heroes’ Struggle. There are different versions of the cards with different symbols, but the expansion adventure is basically the same. I do not think NGK will ever be released outside of promos.

      The promo cards that we have are currently only available through convention events. (There are about 8 hero and reward cards, plus alternate art versions of the four base set heroes.) We’ll be at Origins and Gen Con next year, if you want to make plans for those. A few of those cards will be in an upcoming expansion that we haven’t discussed yet, but not all of them. We’ll have that information to the public probably by spring of 2018.

      And finally, I don’t have my cards to look at right this second, but I believe it is intended to mean that you add a henchman if the number of henchman is equal to or less than the number of heroes.

      Enjoy!

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