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Fading Suns Designer Diary — August 2018

The Great Leveling

It’s a short diary this month, slotted between Gen Con and Dragon Con (come see me there!) — which makes it a good time to address the method of character progression (or advancement, or experience, or whatever you want to call it) in the new Fading Suns core rulebook.

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Ulisses North America at Gen Con 2018

It’s almost time for Gen Con, and we’re getting ready for the crowds!

We’re just over a week away from the biggest show of the year, and we’re tremendously excited to show you all the things we have planned!

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Fading Suns Designer Diary – July 2018

Lucky tyrants — the perquisites of power! Ruthless power to do and say whatever pleases them.

— Sophocles, Antigone

In last month’s diary we talked about the callings, the professions you follow in Fading Suns. This time, we reveal the perquisites of office that those callings give you, otherwise known as perks.

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Fading Suns Designer Diary – June 2018

It’s a Living

Previously, we’ve talked about class — noble, priest, merchant (and there’s also yeoman) — and faction — houses, sects, guilds. This time, let’s talk calling, a character’s profession, the things they actually do for their faction.

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Fading Suns Designer Diary – May 2018

The Times They are a Changin’

For this month’s diary, let’s talk about some of the changes the Known Worlds have seen since we last visited them.

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Fading Suns Designer Diary – April 2018

Last month we talked about “social combat,” what we call the influence system.

One of the effects of influence is to impose a state onto a character. This is a mental or social condition that affects the character’s behavior and perhaps even their thoughts, attitudes, and beliefs. They’re most often temporary — fleeting, even. But some can last long enough that therapy might be required to resolve them.

I thought we’d reveal a bit more about those states for this month’s diary. Please realize that this system is still a work in progress. There’s a lot more detail than we reveal here, but it would be tedious at this stage to talk in too much depth about victory-point costs and other such specific rules.

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Fading Suns Designer Diary — March 2018

This month, I thought I’d be sociable and discuss social “combat”.

Fading Suns 4th Edition will have rules for using mental and social coercion and persuasion to win friends and influence Vorox. Or something like that.

Below is a brief sketch. We’re still working on the full system, so please realize that this sneak peek is provisional; there are still many details to come.

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Fading Suns Designer Diary – February 2018

Note: This month’s Town Crier’s Guild report is available now on DriveThruRPG!

In this edition of our designer diaries, we ask the immortal question once asked by my favorite rock band: “Who are you?”

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Fading Suns Designer Diary — January 2018

Welcome once again and happy new year! I think 5018 is going to be much better than 5017, with all its mournful losses. Please extend best wishes to Emperor Alexius and his fiancé, Freya Eldridsdottir, on their pending nuptials. If this is news to you, you might want to go back and check out last month’s diary and Town Criers Guild report (here: http://www.drivethrurpg.com/product/229364/).

Instead of fresh news and gossip from the Known Worlds, this month I thought we’d go a little deeper into the rules mechanics, following upon last month’s discussion of Victory Point Tokens.

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Fading Suns Designer Diary – December 2017

Merry Lux Splendor!

The Known Worlds have many festivals and ritual events. The most cherished is Lux Splendor, the Radiance of Light, commemorating the Prophet’s sanctification of the jumproutes following his death in a jumpgate accident.

As I write this, I’ve just finished up the sprawling outline for the core book, which will be assigned out to authors very soon. Some parts of the book have already been written in rough draft form, mainly as rules modifications for the Victory Point System.

As a Lux Splendor present, I’m going to begin rolling out some info about the game mechanics, starting with a big change to how victory points are handled. (more…)