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by Kuildeous
Fri Feb 14, 2020 6:09 pm
Forum: Rules Questions (TORG)
Topic: Cannonball
Replies: 2
Views: 281

Re: Cannonball

While there's no specific mechanic for knockdown, it is easy enough to replicate with conditions. Do a Maneuver against someone and make him Stymied or Vulnerable (or both) to reflect how him being knocked over is disadvantageous. Get a Player's Call, and the guy could be splayed out and scrabbling ...
by Kuildeous
Wed Feb 12, 2020 1:51 pm
Forum: Rules Questions (TORG)
Topic: Intimidating Mobs/Crowds
Replies: 13
Views: 536

Re: Intimidating Mobs/Crowds

I mean you could just say the other ones were further back and didn't see/hear clearly. What the player decides for rules purposes and what the character are trying to are not necessarily the same thing. Pretty much that. It’s not that you’re deciding that you want to make 5/6 of the group run away...
by Kuildeous
Wed Feb 12, 2020 8:12 am
Forum: Rules Questions (TORG)
Topic: Intimidating Mobs/Crowds
Replies: 13
Views: 536

Re: Intimidating Mobs/Crowds

Imagine the Storm Knight being surrounded by six thugs. He intimidate five of them. To me this does not make any sense, imagine, 'If you don't feck off I'm gonna kill ya all, except you mate, I'm not talking to you, you're safe, go ahead, give me a kicking with all you have got.' No, if the player ...
by Kuildeous
Tue Feb 11, 2020 11:45 pm
Forum: Rules Questions (TORG)
Topic: Intimidating Mobs/Crowds
Replies: 13
Views: 536

Re: Intimidating Mobs/Crowds

If you just say that the penalty applies to the mob in general, then if you Very Stymie a mob of 5 opponents, they are now less of a threat than a single unhindered opponent. That seems wrong. Why would this be wrong? If five combatants are distracted or cowed enough that they all are nearly bumbli...
by Kuildeous
Tue Feb 11, 2020 9:16 am
Forum: Official Timeline and Product Announcements (TORG)
Topic: Torg forum on the Piazza
Replies: 13
Views: 794

Re: Torg forum on the Piazza

Thanks for all your hard work, Deanna!
by Kuildeous
Mon Feb 10, 2020 12:08 pm
Forum: Official Timeline and Product Announcements (TORG)
Topic: Forum will be sunsetting...
Replies: 16
Views: 1133

Re: Forum will be sunsetting...

Has a date been set yet? I’m all for continuing the discussions on here, but if there are more in-depth threads happening, I’d like to have an idea of when we need to wrap it up here and save it for the new forum.
by Kuildeous
Mon Feb 10, 2020 11:17 am
Forum: Rules Questions (TORG)
Topic: How do I build a good GodNet hacker?
Replies: 3
Views: 199

Re: How do I build a good GodNet hacker?

The big takeaway I get from this is that hacking is not a lone-wolf operation anymore. It takes a group effort, so it may be that you have a really good computer jockey, but that jockey is unlikely to do everything himself against GodNet security. That hacker needs to make some friends, which of cou...
by Kuildeous
Mon Feb 10, 2020 8:12 am
Forum: Rules Questions (TORG)
Topic: Intimidating Mobs/Crowds
Replies: 13
Views: 536

Re: Intimidating Mobs/Crowds

I view Intimidation as one of two ways: A combat skill and a social skill. In combat, the numbers are important because you’re trying to convince many people to stop shooting or to run away or something. Or at least shake them into being less effective in battle. In social situations, I assign a DN ...
by Kuildeous
Sun Feb 09, 2020 9:31 am
Forum: Tangents and Miscellany (TORG)
Topic: How do you balance GM awarded Possibilities with the value of Cosm Cards?
Replies: 7
Views: 498

Re: How do you balance GM awarded Possibilities with the value of Cosm Cards?

The players' personalities can play a role certainly. I have one guy who plays his cosm card every time he draws one, regardless of how bad it'll get. The others are more conservative than that to varying degrees. Player count is probably also a factor. The Possibilities-per-player cards are way mor...
by Kuildeous
Fri Feb 07, 2020 9:15 am
Forum: Rules Questions (TORG)
Topic: What does a Torg Eternity Ninja look like?
Replies: 37
Views: 1782

Re: What does a Torg Eternity Ninja look like?

What I meant by pacing was just that I feel like the way her abilities work, frontloaded to the very first round, are so counter to what I love about Torg combat, the increasing tension and then victory against all odds feel, that I personally disliked that aspect of the character as a GM and worri...

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