Search found 14 matches

by OldCoot
Sun Jun 09, 2019 8:54 pm
Forum: Setting Discussion (TORG)
Topic: UN HQ Relocation?
Replies: 14
Views: 727

Re: UN HQ Relocation?

Interesting idea, but if you think about how the social axiom works, lower axioms needs direct rule and a person to organise clans, states etc. Higher axioms on the other hand become much more about individuals becoming self organised for the benefit of the whole (the whole being the world in this ...
by OldCoot
Tue Jun 04, 2019 10:01 pm
Forum: Setting Discussion (TORG)
Topic: UN HQ Relocation?
Replies: 14
Views: 727

Re: UN HQ Relocation?

My guess would be that the UN still exists, but for practical purposes little more than a nostalgic dream. The bureaucracy from NY would be hard to move in any reasonable time, and many of the staff there (that didn't transform) would more likely than not be recalled to their various home countries....
by OldCoot
Fri May 03, 2019 9:47 pm
Forum: Rules Questions (TORG)
Topic: Aysle Preview #6 - Threats
Replies: 30
Views: 2324

Re: Aysle Preview #6 - Threats

If Great Dragons really are "Concentrated Darkness", I would say that if you actually convert one to Light, they would fade away. Probably with beautiful hazy rainbow effects or something. Vampires should never, ever have sparkled, in any iteration, in any universe. Neither should dragons.
by OldCoot
Thu May 02, 2019 2:26 pm
Forum: Rules Questions (TORG)
Topic: How do people handle new, more specialized Perks coming out?
Replies: 11
Views: 850

Re: How do people handle new, more specialized Perks coming out?

My home group is firmly in the 'play the character you want to play' camp. In more than one campaign, we've had someone discover that their concept just isn't working out - often because it's a new ruleset for us. If it can be done within story and/or rules parameters, so much the better (one player...
by OldCoot
Fri Apr 26, 2019 7:57 pm
Forum: Setting Discussion (TORG)
Topic: New Cyberware Ideas
Replies: 9
Views: 738

Re: New Cyberware Ideas

Rather than Tower of babel for the translator, how about Tongues of Pentecost? (That being the event in the New Testament where the Apostles were speaking and people from all over could understand them in their various native languages - regarded as a direct undoing (at least for a moment) the curse...
by OldCoot
Wed Apr 24, 2019 4:40 pm
Forum: Setting Discussion (TORG)
Topic: Transformation (what does it look like in your games?)
Replies: 9
Views: 918

Re: Transformation (what does it look like in your games?)

Transformation? I think we have some going on right here in Seattle even as we speak! XD Image
(This is a piece of 'public art' recently put up, not far from the Space Needle. Every time I see it, I think of the Living Land...)
by OldCoot
Fri Apr 19, 2019 9:28 pm
Forum: Tangents and Miscellany (TORG)
Topic: Creative Interpretation of Text as Given – Reality-Rated Individuals in Untouched Cosms
Replies: 22
Views: 1754

Re: Creative Interpretation of Text as Given – Reality-Rated Individuals in Untouched Cosms

As to your other point, in my mind pretty much all possibility/ reality skill stuff is unconscious from the POV of the character, including modern-day Possibility War Storm Knight characters. That's how the old novels were written and I suppose that informs my perception of how it works. Though I i...
by OldCoot
Thu Apr 18, 2019 8:36 pm
Forum: Tangents and Miscellany (TORG)
Topic: Creative Interpretation of Text as Given – Reality-Rated Individuals in Untouched Cosms
Replies: 22
Views: 1754

Re: Creative Interpretation of Text as Given – Reality-Rated Individuals in Untouched Cosms

I lean heavily against house rules - my operating assumption is that any particular set of published RPG rules are intended to create certain effects within that game, and changing those rules distorts the intention, and (in my experience) tends to nullify what is supposed to be special about that g...
by OldCoot
Thu Apr 18, 2019 12:37 am
Forum: Setting Discussion (TORG)
Topic: What real world date should Orrorsh be set at?
Replies: 7
Views: 910

Re: What real world date should Orrorsh be set at?

Ignore real world history, and just decide what you want available, then account for why it's like that by making up a rationale based on the cosm's fictional history. Gaea doesn't have the same restrictions, it might seem like 19th century Core Earth, but the evolution of its technology almost cer...
by OldCoot
Sun Apr 14, 2019 4:25 pm
Forum: Setting Discussion (TORG)
Topic: Orrorsh should drop a Maelstrom Bridge into New Mexico - Old West / Horror
Replies: 38
Views: 3381

Re: Orrorsh should drop a Maelstrom Bridge into New Mexico - Old West / Horror

The ol' hangin' tree down past the sheriff's office is obviously a Nightmare Tree...

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