Search found 101 matches

by Rocketeer
Fri Mar 08, 2019 4:44 pm
Forum: Rules Questions (TORG)
Topic: Nile Empire Sourcebook Questions
Replies: 235
Views: 20952

Re: Nile Empire Sourcebook Questions

I see it as something different. The group's at a lock that requires a key card. No one has the key card. Lock Picking is not going to work, because there is no key, they have no blank cards to put the information on, etc. The Weird Scientist whips together a device to short the circuit in a way to...
by Rocketeer
Fri Mar 08, 2019 2:19 pm
Forum: Rules Questions (TORG)
Topic: Nile Empire Sourcebook Questions
Replies: 235
Views: 20952

Re: Nile Empire Sourcebook Questions

Perhaps I’m misinterpreting how the Weird Scientist perk is supposed to work, but there seems to be an issues with a Standard success not providing any bonus to an additionally required skill test. The Weird Scientist Perk states that if an additional skill test is required to use a weird science de...
by Rocketeer
Tue Dec 18, 2018 7:16 am
Forum: Rules Questions (TORG)
Topic: Healing Spell?
Replies: 34
Views: 4018

Re: Healing Spell?

In Torg Eternity, there’s definitely not the kind of separation of powers that exists in D&D classes. Damage dealing is not the purview of only wizards. Miracles are currently the champions of damage (Breathe Fire [Damage 16, Medium Blast, vs lowest armor], Lightning Strike [Damage 20, AP 4], Wi...
by Rocketeer
Sun Oct 28, 2018 4:38 am
Forum: Tangents and Miscellany (TORG)
Topic: Alternative XP Cost System
Replies: 4
Views: 1708

Alternative XP Cost System

In other discussions on these forums, certain thorny issues have been pointed out that have their roots in the cost system for XP expenditure [For example, see Mastery Perk and Rules rationale behind cost of Super Attributes/Skills ]. Torg Eternity uses two different types of cost scales for attribu...
by Rocketeer
Sun Oct 28, 2018 4:27 am
Forum: Rules Questions (TORG)
Topic: Rules rationale behind cost of Super Attributes/Skills
Replies: 22
Views: 5322

Re: Rules rationale behind cost of Super Attributes/Skills

That's more or less exactly the problem with it. Having Super-something is the basis for a lot of hero concepts, so it should be like the first thing you add... but it doesn't work well that way. That's not totally true, actually. It works fine that way. It falls apart later. ... Actually, I think ...
by Rocketeer
Thu Oct 25, 2018 4:20 am
Forum: Rules Questions (TORG)
Topic: Rules rationale behind cost of Super Attributes/Skills
Replies: 22
Views: 5322

Re: Rules rationale behind cost of Super Attributes/Skills

We so had this discussion, back when we were all young and idealistic. Here, Mastery Perk Another ruling is that Super Attribute/Skill is "always on". However, certain limitations, such as "power is from a gadget" or "power only works at night" would would seem to nega...
by Rocketeer
Mon Sep 10, 2018 11:22 pm
Forum: Rules Questions (TORG)
Topic: One Player and One GM
Replies: 28
Views: 3176

Re: One Player and One GM

In addition to having more Destiny cards in hand, have an always available Pool of 2 random Destiny cards and 1 Cosm card available to the player. The Destiny cards in the Pool would be refreshed at the start of each Scene, and the Cosm card would be refreshed at the start of each Act. In addition t...
by Rocketeer
Thu Aug 30, 2018 3:35 am
Forum: Rules Questions (TORG)
Topic: Beta Primers are out
Replies: 68
Views: 8889

Re: Beta Primers are out

You could make it like Favored, where you can opt to roll again but you keep the second roll. That would still make it a really good perk but no longer a guaranteed boost to damage. [For convenience, rolling the dice twice and taking the higher result will be referred to as a “Best of Two” roll] Tr...
by Rocketeer
Mon Aug 27, 2018 8:21 am
Forum: Rules Questions (TORG)
Topic: Beta Primers are out
Replies: 68
Views: 8889

Re: Beta Primers are out

Well after one night my opinion is that it's great bordering on too great. You could make it like Favored, where you can opt to roll again but you keep the second roll. That would still make it a really good perk but no longer a guaranteed boost to damage. If the second roll is less than or equal t...
by Rocketeer
Sun Aug 26, 2018 5:14 pm
Forum: Tangents and Miscellany (TORG)
Topic: Cosm order
Replies: 23
Views: 5686

Re: Cosm order

I have a player with an Electric Samurai character in my group. The group will be at Gamma Clearance level well before the Pan-Pacifica book is released. This will be an awkward situation, especially since the Nile Empire character will soon have access to a lot more character options, and the Core ...

Go to advanced search