Search found 785 matches

by fougerec
Mon Jun 24, 2019 8:00 am
Forum: Rules Questions (TORG)
Topic: Vital Shot Feasability
Replies: 11
Views: 428

Re: Vital Shot Feasability

. Do zombies need their heads to function? Not if you have run Fire Of Ra. There are headless zombies in that, and they are not effected by vital blows. I loved the headless zombies! Put a bit of a twist on them and they were true Orrorshan creatures unlike any zombies the group has faced before.
by fougerec
Thu Jun 13, 2019 10:03 am
Forum: Rules Questions (TORG)
Topic: Aysle Preview #9 - Magic Items (Part 1)
Replies: 37
Views: 1263

Re: Aysle Preview #9 - Magic Items (Part 1)

Awesome! One of the things that has come up frequently in our games is "what magic axiom is this randomly enchanted item"?
by fougerec
Wed Jun 12, 2019 6:09 pm
Forum: Setting Discussion (TORG)
Topic: Nile/Orrorsh Mixed Zone ideas
Replies: 26
Views: 1111

Re: Nile/Orrorsh Mixed Zone ideas

Much of my party has low Charisma so Corruption there's no such thing as a little corruption for them. It would serve them right for dump statting something though. Well, that's the beauty of it. If they take the corruption, they gain power at a too-high cost. You win. If they refuse it, you put th...
by fougerec
Wed Jun 12, 2019 3:32 pm
Forum: Setting Discussion (TORG)
Topic: Nile/Orrorsh Mixed Zone ideas
Replies: 26
Views: 1111

Re: Nile/Orrorsh Mixed Zone ideas

Make small amounts of the gas hallucinogenic... so as it fills in, the party starts to have trouble telling reality from fantasy... nothing unnerves players more than when the GM becomes an unreliable narrator. Be careful with it, though, as it might make your players mad if you put them in too muc...
by fougerec
Wed Jun 12, 2019 10:54 am
Forum: Setting Discussion (TORG)
Topic: Nile/Orrorsh Mixed Zone ideas
Replies: 26
Views: 1111

Re: Nile/Orrorsh Mixed Zone ideas

I think I may steal an idea from The Hidden Shrine of Tamoachan to apply some time pressure - have a poisonous gas slowly filling the dungeon forcing the characters to keep moving as well as something from Skyrim in which there's always an exit at the end of the dungeon. Thus "logically" p...
by fougerec
Mon Jun 10, 2019 3:15 pm
Forum: Setting Discussion (TORG)
Topic: Nile/Orrorsh Mixed Zone ideas
Replies: 26
Views: 1111

Re: Nile/Orrorsh Mixed Zone ideas

I am wary of traps being overly deadly with the Law of Perseverance in play. I think that's the point! My group are just about to fight the zombies in the lost city on Fires Of Ra. They haven't been to Orrosh yet, so it will be a shock when there told they can't soak. In our game nearly every soak ...
by fougerec
Mon Jun 10, 2019 1:53 pm
Forum: Setting Discussion (TORG)
Topic: Nile/Orrorsh Mixed Zone ideas
Replies: 26
Views: 1111

Re: Nile/Orrorsh Mixed Zone ideas

Oh they've had the eye opening already when a punji stick trap that was 15+1BD did 32 damage!

So it's more about getting ideas for a creepy dungeon crawl type thing.
by fougerec
Mon Jun 10, 2019 11:46 am
Forum: Setting Discussion (TORG)
Topic: Nile/Orrorsh Mixed Zone ideas
Replies: 26
Views: 1111

Nile/Orrorsh Mixed Zone ideas

My characters are about to enter a lost city tomb deep in an Orrorsh/Nile mixed zone?

So I'm looking for ideas for a dungeon crawl/tomb exploration type of adventure, though I am wary of traps being overly deadly with the Law of Perseverance in play.
by fougerec
Wed May 29, 2019 9:58 am
Forum: Rules Questions (TORG)
Topic: Beta Doesn't seam to be a big enough deal
Replies: 30
Views: 2939

Re: Beta Doesn't seam to be a big enough deal

My thought was going with 3 XP per Act that's not the end of an adventure but 5 XP for final Acts or single Act adventures. But I think my players would freak now with how long it takes to save up for stuff in mid-Beta if I tried to implement it heh That was my issue. Early game players are getting...
by fougerec
Tue May 28, 2019 9:12 am
Forum: Rules Questions (TORG)
Topic: Beta Doesn't seam to be a big enough deal
Replies: 30
Views: 2939

Re: Beta Doesn't seam to be a big enough deal

Personally I think this should have been explained in more detail or in terms of maximum xp per in-game year as I found players demanding full quota xp for a session of interruptions, rules debates and procrastination or trying to squeeze in lots of adventures within an in-game time period to push ...

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