Search found 30 matches

by agarrett
Thu Mar 28, 2019 9:37 pm
Forum: Rules Questions (TORG)
Topic: Unarmed Damage Stacking
Replies: 4
Views: 319

Unarmed Damage Stacking

One of my players has decided to make an unarmed combat specialist, and depending on how some perks stack, it varies from good to incredible. So, just want to check some questions here. The character (after an adventure): A dwarf from Aysle, with Dwarven armor and the Dragon Claw and Giant Strength ...
by agarrett
Sat Mar 16, 2019 11:19 am
Forum: Rules Questions (TORG)
Topic: Opinions on lightning strike miracle?
Replies: 48
Views: 1624

Re: Opinions on lightning strike miracle?

There was a character in the Day One campaign that had it, and my players used it. Since then, no one has had any interest in adding it to one of their own characters, no.
by agarrett
Thu Mar 14, 2019 9:30 am
Forum: Tangents and Miscellany (TORG)
Topic: Why be a non "Magic"-person from cosm X?
Replies: 29
Views: 1355

Re: Why be a non "Magic"-person from cosm X?

Another point to mention is that the roll to break free of Mind Control is not contested. It has a target of your telepathy, but that's it. You can't spend cards or possibilities making that better.
by agarrett
Tue Feb 26, 2019 3:18 pm
Forum: Setting Discussion (TORG)
Topic: Biopunk?
Replies: 8
Views: 916

Re: Biopunk?

In oTorg, that role would have been part of the Star Sphere, a late-joining space-opera realm. In the GenCon adventure, Burden of Glory, and in the secrets of Aysle in the Core Rules, they've hinted at a role for the Star Sphere in Torg Eternity, but not what that would be, exactly. There's certainl...
by agarrett
Fri Feb 01, 2019 5:15 pm
Forum: Tangents and Miscellany (TORG)
Topic: Gauging difficulty
Replies: 15
Views: 1161

Re: Gauging difficulty

Action economy. This is related to numbers. Lone villains aren't as hard as a small group of weaker foes, because they don't get as many actions. Love it or hate it, one of the good ideas in D&D 4th edition was Solo monsters. The idea that a big foe like a dragon should have more actions is a w...
by agarrett
Fri Jan 11, 2019 3:10 pm
Forum: Tangents and Miscellany (TORG)
Topic: The God Box review (long, somewhat harsh)
Replies: 24
Views: 2499

Re: The God Box review (long, somewhat harsh)

Act One This act feels like it was written as an introduction to Torg and the Living Land. They set aside time for storm knights to introduce themselves and tell stories, and some of the scenes look like they are designed to showcase simple combats and teach players that the Living Land is primitiv...
by agarrett
Fri Jan 11, 2019 3:04 pm
Forum: Tangents and Miscellany (TORG)
Topic: The God Box review (long, somewhat harsh)
Replies: 24
Views: 2499

Re: The God Box review (long, somewhat harsh)

Some follow up here, trying to take my own advice and see what I can do to make this adventure feel better. At the moment I'm up to Act One, but figured I'd see if anyone's interested or wants to join in. The God Box adventure feels too disjointed and railroad-y, so this is an attempt to try to fix ...
by agarrett
Tue Jan 08, 2019 10:33 am
Forum: Tangents and Miscellany (TORG)
Topic: The God Box review (long, somewhat harsh)
Replies: 24
Views: 2499

Re: The God Box review (long, somewhat harsh)

So, did you like it? ;) I agree with your review, basically. I think the idea was to give a tour of the various places within the Living Land, thus the long detour to the Land Below, and the act in Thrakmoss's control, and finally into Mexico. But in the end, it didn't work because the players were ...
by agarrett
Wed Dec 26, 2018 12:27 pm
Forum: Rules Questions (TORG)
Topic: Playing fast and loose with lethal/non-lethal damage
Replies: 39
Views: 3927

Re: Playing fast and loose with lethal/non-lethal damage

I find a lot of issues with my group come from playing almost exclusively D&D for decades. Killing all the enemies, looting everything that isn't nailed down and especially, especially the D&D rules for group checks. I've curtailed the group check mentality and since Torg Eternity doesn't h...
by agarrett
Thu Nov 08, 2018 10:36 am
Forum: Rules Questions (TORG)
Topic: Called Shots
Replies: 26
Views: 5104

Re: Called Shots

Something to remember about called shots is that by taking a penalty to hit, you're reducing the probability of getting a Good or Outstanding Hit. I'm sorry to point this out, but that's only technically correct (I know, that's the best kind of correct...). You take a -4 to hit, which does reduce y...

Go to advanced search