Search found 23 matches

by Radwraith
Sun Nov 25, 2018 3:06 am
Forum: Rules Questions (W&G)
Topic: Reloads!?!?!?!????
Replies: 28
Views: 4905

Re: Reloads!?!?!?!????

Reloads are defined as a sufficient amount of ammo to get through one combat encounter each. This means that you your character should be checking off one "reload" per combat regardless of anything else. Certain actions (Salvos) allow you to have greater effects by expending more ammo and ...
by Radwraith
Wed Nov 07, 2018 3:05 pm
Forum: Rules Questions (W&G)
Topic: Errata/Faq thread
Replies: 222
Views: 30952

Re: Errata/Faq thread

Please move the range discussion into a different Thread. This is a design question not a rules question. Uhm..no. This is the Errata Faq thread. Game design and Rules are inextricably linked. This being the Errata/Faq thread (Which suggests potential changes to said rules.) I believe we are in the...
by Radwraith
Tue Nov 06, 2018 9:31 pm
Forum: Rules Questions (W&G)
Topic: Errata/Faq thread
Replies: 222
Views: 30952

Re: Errata/Faq thread

will result in pretty much zero effective melee combat, and that to me isn't true to the lore of 40k And than I'll point out again - under what circumstances and with what parties present. For the humble Imperial Guard infantry troops - they are not actually meant to go into melee combat under norm...
by Radwraith
Sun Nov 04, 2018 9:45 pm
Forum: Rules Questions (W&G)
Topic: Errata/Faq thread
Replies: 222
Views: 30952

Re: Errata/Faq thread

The way you handle long range combat is fairly straightforward: The Gm determines at what range the encounter starts and what conditions exist. (Enemy in cover, mines, etc.) since a character can typically cover about 18-24 M per round at a sprint. so divide your range into 20m range bands. Players...
by Radwraith
Tue Oct 02, 2018 11:54 pm
Forum: Rules Questions (W&G)
Topic: Errata/Faq thread
Replies: 222
Views: 30952

Re: Errata/Faq thread

Its just mind boggling how they literally tell you the same thing that we did when you mentioned the bullshit range stuff and you were still discussing this at 3 different locations and NOW suddenly its totally "fine". xD It's not "fine" with me and I believe I'm the one who sta...
by Radwraith
Thu Sep 27, 2018 11:26 pm
Forum: Rules Questions (W&G)
Topic: Rogue Trader Tier
Replies: 23
Views: 4772

Re: Rogue Trader Tier

I said it in another thread and I'll say it again here: The Rogue trader should be a higher tier or it needs to be tweeked. I'm sure when W+G comes out with their "Codexes" we will get more information on the various Agents. But per the background, A Rogue trader should clock in at tier th...
by Radwraith
Tue Sep 18, 2018 10:55 pm
Forum: Rules Questions (W&G)
Topic: Rogue Trader Tier
Replies: 23
Views: 4772

Re: Rogue Trader Tier

I would agree with the RT being at least tier 3 and likely tie 4 for Traders who have a Cruiser. In fluff, Rogue traders have roughly the same power level as Inquisitors or Space Marine Chapter masters! Their only real limits are when they operate within defined imperial space. THEN they would come ...
by Radwraith
Mon Sep 17, 2018 12:19 am
Forum: Rules Questions (W&G)
Topic: Homebrew Expansion for Voidships
Replies: 8
Views: 1990

Re: Homebrew Expansion for Voidships

The rules for "Ordinance" (Fighters, Bombers and torpedoes) as well as "Special weapons" (Nova cannons) are found in the Battlefleet Koronus supplement by FFG But the trouble is, there are currently no rules for voidship ordnance (torpedoes, bombers) in W&G. Yeah, I know. Th...
by Radwraith
Sun Sep 16, 2018 9:37 pm
Forum: Rules Questions (W&G)
Topic: Homebrew Expansion for Voidships
Replies: 8
Views: 1990

Re: Homebrew Expansion for Voidships

Hmm.... 1) Where are the rules on nova cannons? They are listed but no rules provided. Or they are still in the works now? 2) Torpedoes. Are they shot (gameplay-wise) exactly like macrocannons? If so - IMHO they come out pretty overpowered - with 3 auto-damage on a typical Imperial Navy voidship wi...
by Radwraith
Sun Sep 16, 2018 8:13 pm
Forum: Rules Questions (W&G)
Topic: [Homerule] Long-range shooting
Replies: 14
Views: 1890

Re: [Homerule] Long-range shooting

Even broken terrain can pretty seriously impede vision at those ranges Well, as far as I remember, the issue of having a clear line of sight is reflected in the proposed homerule A shooting character must have a clear line of sight from his position to the target to take a shot. This is detemined b...

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