Search found 314 matches

by mystic101
Fri Nov 22, 2019 3:21 pm
Forum: Rules Questions (TORG)
Topic: Keeping track of modifiers
Replies: 23
Views: 660

Re: Keeping track of modifiers

One area that you can streamline is if some enemies targeted by something have an additional modifier associated with them like vulnerable or what have you and others don't only apply it if it applies to the majority of the opponents. If they shoot at 6 edeinos, 2 of which are vulnerable then don't...
by mystic101
Fri Nov 22, 2019 3:16 pm
Forum: Rules Questions (TORG)
Topic: Cyberpapacy Preview #9 - The GodNet (Part 2)
Replies: 32
Views: 1311

Re: Cyberpapacy Preview #9 - The GodNet (Part 2)

Just guessing here, but one way hackers might stay useful is that the programs on the cyberdeck might be able to be used in the real-world as well, as functionally equivalent hard- or soft-light holograms. So if someone has a program that gives them +2 to attack in the GodNet, say, then maybe they c...
by mystic101
Sun Nov 03, 2019 10:34 am
Forum: Game Stories In and Out of Character (TORG)
Topic: Day One incoming!
Replies: 3
Views: 789

Re: Day One incoming!

You’re so prepared! As a player, I’d love it.
by mystic101
Thu Oct 24, 2019 10:50 am
Forum: Setting Discussion (TORG)
Topic: Background Storm Knight Activities
Replies: 9
Views: 762

Re: Background Storm Knight Activities

As a player, I really like the idea of affecting the environment in additional ways, and would totally be down for something like this.
by mystic101
Thu Oct 24, 2019 10:36 am
Forum: Setting Discussion (TORG)
Topic: Mining for Ideas - Tharkold game shows
Replies: 28
Views: 13804

Re: Mining for Ideas - Tharkold game shows

Something allowing viewers at home to call in and deliver pain by proxy would work well too. Makes them feel Dominant over someone else even if they aren't really - useful for keeping the masses sated. I love this idea. Mass-produced pain on an industrial level, given freely by the proles by playin...
by mystic101
Sun Oct 13, 2019 2:10 pm
Forum: Rules Questions (TORG)
Topic: Physical Adept?
Replies: 46
Views: 9623

Re: Physical Adept?

So taking a wound would negate 1 tattoo until healed. Well, maybe, if it happened to hit the right place on the body. Though even a Shock-only hit could be fluffed as causing a minor cut that “disables” the tattoo, also. Ultimately, just as with any non-perk-protected gear, it’s all gm fiat in the ...
by mystic101
Sun Oct 13, 2019 12:22 pm
Forum: Rules Questions (TORG)
Topic: Physical Adept?
Replies: 46
Views: 9623

Re: Physical Adept?

I don’t think a tattoo would have to be ripped off entirely to say it stops working. A cut across it that leaves a scar could be enough to “break” it, for purposes of the enchantment. I don’t think there’s any need to give it any extra protection over other normal gear, simply due to its nature.
by mystic101
Fri Oct 11, 2019 8:58 am
Forum: Rules Questions (TORG)
Topic: Physical Adept?
Replies: 46
Views: 9623

Re: Physical Adept?

Finding that a Physical Adept can be a Weapon Master, I searched for another way to enchant one's own body...and here it is: General Gears can have enchantment like Skill +1, Favoring, or Mitigating, and the Gear can be Tribal Tattoos(or Ayslish equivalent of it) from the Core Rulebook. So, for exa...
by mystic101
Thu Oct 10, 2019 11:45 am
Forum: Rules Questions (TORG)
Topic: Physical Adept?
Replies: 46
Views: 9623

Re: Physical Adept?

This is an Amazing Idea! How did you come up with that? Well, I wanted to stay true to the spirit of the original archetype in some key ways, and as originally presented they’re definitely non-materialistic ascetics. That’s an issue under the new rules, with Aysle’s Law of Enchantment throwing out ...
by mystic101
Wed Oct 09, 2019 10:15 am
Forum: Rules Questions (TORG)
Topic: Physical Adept?
Replies: 46
Views: 9623

Re: Physical Adept?

Yeah, right now, RAW it doesn't work. It took a custom perk to reduce the MAD, free up the action economy, and end the concentration problems. I think the end result is pretty good, though, at addressing all those things.

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