Search found 317 matches

by Aenno
Thu Feb 28, 2019 5:32 am
Forum: Newcomer Introduction and FAQ (W&G)
Topic: Longtime Dark Heresy GM dipping my toe
Replies: 3
Views: 4780

Re: Longtime Dark Heresy GM dipping my toe

Now if I could just somehow quickly teach my players 30+ years of 40k lore. If your players don't know 40K lore, you can use an approach I used once: 1. Devise a planet, backward one, without real absorbtion into Imperial culture (something easy and nice to get: I used a planet inspired by Cold War...
by Aenno
Fri Nov 09, 2018 11:54 am
Forum: Tangents and Miscellany (W&G)
Topic: Weapon Ranges and Gamestyles
Replies: 17
Views: 10495

Re: Weapon Ranges and Gamestyles

To start with, 480m/6m = 80 - so the artillery's effective range is actually 80 times longer than human movement... (or 40 times in 40k tabletop). Yes, you right here, it's stupid mistake from my side. 40. But I'm not saying about W&G now, I'm saying about 40K. Because I really feel your approa...
by Aenno
Fri Nov 09, 2018 9:48 am
Forum: Tangents and Miscellany (W&G)
Topic: Weapon Ranges and Gamestyles
Replies: 17
Views: 10495

Re: Weapon Ranges and Gamestyles

So, your basic math gives:
artillery effective range being 12 times longer then human movement, being (taking 1 inch = 2 metres) 480 metres; and supersonic aircraft, using its supersonic capability, is roughly 10 times faster then human movement?

Are you sure nothing wrong is here?
by Aenno
Fri Nov 09, 2018 7:40 am
Forum: Tangents and Miscellany (W&G)
Topic: Weapon Ranges and Gamestyles
Replies: 17
Views: 10495

Re: Weapon Ranges and Gamestyles

Second, I understand your point perfectly. I just can't agree with it. Ultimately in 40k, the "reality" is the tabletop game. Everything else you see, Black Library, Computer games, etc. is based on that "reality". Some writers write crap that should be dismissed. Sure. In this ...
by Aenno
Fri Nov 09, 2018 7:29 am
Forum: Tangents and Miscellany (W&G)
Topic: Weapon Ranges and Gamestyles
Replies: 17
Views: 10495

Re: Weapon Ranges and Gamestyles

Also, while we're on the topic of 40k, you do realise that weapon ranges already have effectively been doubled, right? In 40k, a lasgun is 24" range, and a guardman has a move of 6". In W&G, a lasgun has a range of 48m, while a guardsman has a speed of 6m. Just for standing check. Are...
by Aenno
Fri Nov 09, 2018 5:17 am
Forum: Tangents and Miscellany (W&G)
Topic: Weapon Ranges and Gamestyles
Replies: 17
Views: 10495

Re: Weapon Ranges and Gamestyles

First of all, let's both try to resist using "they catch the WH40 feeling well". It's totally subjective. As I said, in my experience in fluff, in corresponding media AND on tabletop melee weapons are the major ones for majority of factions, and used by specialized troops with some kind of...
by Aenno
Thu Nov 08, 2018 5:59 pm
Forum: Tangents and Miscellany (W&G)
Topic: Weapon Ranges and Gamestyles
Replies: 17
Views: 10495

Re: Weapon Ranges and Gamestyles

I'm sorry, but you've presented no evidence at all that doubling weapons ranges won't cause rules problems, whereas I've presented a lot to the contrary. I'm sorry as well, but your evidence is "I feel like melee characters would be useless". Yes, in a plain field without any means to clo...
by Aenno
Thu Nov 08, 2018 1:44 pm
Forum: Setting Discussion (W&G)
Topic: Are Space Marines still super powerful?
Replies: 8
Views: 8864

Re: Are Space Marines still super powerful?

As far as I can tell it depends on Tier you're playing them. If you want Space Marines to be super powerful, you're limiting playing them to Tier 5, with every Marine built on 500 BP; that's a situation where handful of marines would decide fate of planets and things like this. Commanders of such ma...
by Aenno
Thu Nov 08, 2018 12:28 pm
Forum: Tangents and Miscellany (W&G)
Topic: Weapon Ranges and Gamestyles
Replies: 17
Views: 10495

Re: Weapon Ranges and Gamestyles

But just as your melee fighter is going to have a hard time running across the battlefield, your sniper ain't doing a bit of good in that bar room brawl after he's taken a broken bottle to the jugular. Of course. And the first (good) thing about it is that W&G forbid to shoot anything but pisto...
by Aenno
Thu Nov 08, 2018 9:57 am
Forum: Tangents and Miscellany (W&G)
Topic: Weapon Ranges and Gamestyles
Replies: 17
Views: 10495

Re: Weapon Ranges and Gamestyles

As it stands, for an average combat (i.e. taking place at most basic weapons range of around 40m, give or take), it would take an average speed 6/7 PC at least 3 rounds to close with an opponent (sprint, sprint, charge). Take a jump pack - which is a common piece of equipment for melee characters o...

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