Search found 19 matches

by Sir Awesome
Wed Apr 17, 2019 12:01 pm
Forum: Rules Questions (TORG)
Topic: DISREGARD Re: Range and LOS of spells etc.
Replies: 35
Views: 1152

Re: DISREGARD Re: Range and LOS of spells etc.

Why would TK not end. If you can no longer see Bob and a Conc check is forced. I would assume that by current raw that the TK would end and Bob would be dropped.

Where is my assumption incorrect?
by Sir Awesome
Wed Apr 10, 2019 9:33 am
Forum: Rules Questions (TORG)
Topic: Nile Empire Sourcebook Questions
Replies: 235
Views: 17031

Re: Nile Empire Sourcebook Questions

Cast time on Sandstorm is an hour. Sandstorm in my view hold the same utility spot as Earthquake from the Living Land. Both out of combat spells that are large AOE destruction spells. But if you manage to find the caster and attack him they will stop. Not super useful as a PC, but very useful as a G...
by Sir Awesome
Fri Apr 05, 2019 12:21 pm
Forum: Rules Questions (TORG)
Topic: DISREGARD Re: Range and LOS of spells etc.
Replies: 35
Views: 1152

Re: New ruling: Spells, miracles, psionic powers end if the target gets out of range or line of sight.

But seriously this ruling with LoS and range is really problematic for several reasons. 1) it increases the need for everyone playing to really pay attention to all ranges for every ally and enemy. Increasing book keeping/need to play on a grid 2) Line of sight is not really well defined. Most of th...
by Sir Awesome
Tue Apr 02, 2019 4:57 pm
Forum: Rules Questions (TORG)
Topic: multiple attack actions with multi target
Replies: 32
Views: 892

Re: multiple attack actions with multi target

@ Torghacker: But vulnerable doesn't modify my action. The way that you wrote it would imply that you tally any modifiers to my action then do the taunt, target goes vul, then do the attack. So are you saying that it should works like this? 1. Generate the bonus. 2. Apply -2 penalty for Multi-Action...
by Sir Awesome
Tue Apr 02, 2019 4:09 pm
Forum: Rules Questions (TORG)
Topic: multiple attack actions with multi target
Replies: 32
Views: 892

Re: multiple attack actions with multi target

I found your post from the previous ruling: "Put explicitly: 1. Generate the bonus. 2. Apply -2 penalty for Multi-Action. 3. Apply any other modifiers. 4. Resolve: 4a. Resolve the Interaction attack. Target becomes Vulnerable. 4b. Resolve the attack. All of the modifiers are applied in step 3. ...
by Sir Awesome
Tue Apr 02, 2019 3:31 pm
Forum: Rules Questions (TORG)
Topic: multiple attack actions with multi target
Replies: 32
Views: 892

Re: multiple attack actions with multi target

@Torghacker

Do you feel the same when someone Taunts 3 targets to make them vulnerable and then attack then with their sword?

Cause I feel like that is basically the same thing.
by Sir Awesome
Mon Apr 01, 2019 4:56 pm
Forum: Rules Questions (TORG)
Topic: multiple attack actions with multi target
Replies: 32
Views: 892

multiple attack actions with multi target

I am currently playing a stress testing combat monster in my weekend Torg game (as I am a co gm who wanted to see how bad it could get and I am also playing with a bunch of power gamers) - ok you caught me I am a power gamer as well ;) Here is the situation. I am currently dual wielding electric kat...
by Sir Awesome
Mon Apr 01, 2019 4:37 pm
Forum: Rules Questions (TORG)
Topic: What defense do I use?
Replies: 10
Views: 385

What defense do I use?

I am holding a Barrett M82 and shooting it, not swinging it around as a club(not that I believe you could but just wanted to state it for the sake of clarity). Someone runs up to me and attacks me in melee. Do I use melee weapons or unarmed to defend against that attack? I am currently assuming that...
by Sir Awesome
Mon Apr 01, 2019 2:38 pm
Forum: Rules Questions (TORG)
Topic: Unarmed Damage Stacking
Replies: 4
Views: 308

Re: Unarmed Damage Stacking

He would be 18 AP2

Starting Str of 11
Plus 2 for giant Str
Plus 2 for brawler
Plus 3 AP2 for Dragon Claws.


We have also have a dwarf who is doing the same thing but started with a 14 str. He is now 21 AP 2 Basic punch. Super scary

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