Search found 104 matches: Guidelines

Searched query: guidelines

by Morgoth
Sat Feb 16, 2019 11:09 am
Forum: Rules Questions (TDE)
Topic: Degrees of Failiure?
Replies: 4
Views: 107

Degrees of Failiure?

... but don't botch, I could add in more of an effect than just saying 'that didn't work' or 'you fail'. Anyone do something like this and if so, any guidelines on how to implement it?
by Skaye
Wed Jan 30, 2019 8:30 am
Forum: Scriptorium Aventuris
Topic: Writing for the Scriptorium in the face of years of “canon”
Replies: 5
Views: 375

Writing for the Scriptorium in the face of years of “canon”

... I thought it would be interesting to write a gazetteer, delving deeper into a particular region and culture (which I believe is allowed in the guidelines?) but am a little intimidated that I might tread on territory already covered. I know not much has been published in English, so has there ...
by TorgHacker
Wed Jan 23, 2019 10:51 am
Forum: Setting Discussion (TORG)
Topic: Achilles stats as played by Brad Pitt on Troy?
Replies: 5
Views: 411

Re: Achilles stats as played by Brad Pitt on Troy?

... so lucky and never get (seriously) injured from wounds. In a Trojan War game reality rated would be 'god favored' or something. As for skills, the guidelines are on page 70. "Adds of +1 or +2 indicate some experience or training; +3 to +4 represent advanced training. Only true experts have ...
by mystic101
Thu Jan 03, 2019 1:58 pm
Forum: Tangents and Miscellany (TORG)
Topic: Mystic101’s Guide to Creating Archetypes
Replies: 3
Views: 522

Mystic101’s Guide to Creating Archetypes

... their own private use, or just as a thought exercise. Anyone, really. None of this is official Ulisses policy or anything, it’s just my personal guidelines, so caveat emptor . I’ve divided them into two main sections, The Fluff and The Crunch. I’ll use my most recent archetype idea as an example ...
by Count Thalim
Tue Dec 18, 2018 2:56 pm
Forum: Rules Questions (TORG)
Topic: Healing Spell?
Replies: 34
Views: 2742

Re: Healing Spell?

... one of those GMs that does play fast and loose with the rules in the name of my group enjoying themselves as much as possible. They're more like guidelines anyway... ;) (I'd make an atrocious convention GM)
by Ysidro
Mon Dec 17, 2018 12:12 pm
Forum: Newcomer Introduction and FAQ (TDE)
Topic: This game though!
Replies: 6
Views: 1425

This game though!

... For example, while I usually like point buy systems, I don't like when they have too many options (I just can't deal with Hero system!) and no guidelines. But cultural and professional packages help with that. And even more, having arrays for your attributes to help build a character quickly ...
by Kuildeous
Sun Dec 16, 2018 1:23 pm
Forum: Infiniverse Exchange
Topic: Update to Word template
Replies: 0
Views: 348

Update to Word template

... I focused on the A4 paper size because that's what the Infiniverse guidelines suggested. I did not bother making a US Letter version. After only a little more than a year, I finally adapted it to US Letter and uploaded ...
by Gargoyle
Mon Nov 12, 2018 11:17 am
Forum: Rules Questions (TORG)
Topic: Ideal Player Numbers
Replies: 12
Views: 2041

Re: Ideal Player Numbers

There is no official rule about whether cards are to be kept secret or not, so I ruled at my table with the same guidelines as given in oTorg (don't ask me where I read this, but I know I did): Player's hands are secret until they put them in their pool, and cannot be traded until ...
by TorgHacker
Mon Nov 12, 2018 9:30 am
Forum: Rules Questions (TORG)
Topic: Ideal Player Numbers
Replies: 12
Views: 2041

Re: Ideal Player Numbers

There is no official rule about whether cards are to be kept secret or not, so I ruled at my table with the same guidelines as given in oTorg (don't ask me where I read this, but I know I did): Player's hands are secret until they put them in their pool, and cannot be traded until ...
by Gargoyle
Mon Nov 12, 2018 7:58 am
Forum: Rules Questions (TORG)
Topic: Ideal Player Numbers
Replies: 12
Views: 2041

Re: Ideal Player Numbers

... to do what due to the meta-game). There is no official rule about whether cards are to be kept secret or not, so I ruled at my table with the same guidelines as given in oTorg (don't ask me where I read this, but I know I did): Player's hands are secret until they put them in their pool, and cannot ...

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