Search found 109 matches: Guidelines

Searched query: guidelines

by Gargoyle
Fri Apr 19, 2019 6:58 am
Forum: Rules Questions (TORG)
Topic: When do you allow subplots to be played in combat?
Replies: 16
Views: 280

Re: When do you allow subplots to be played in combat?

... a little special. There was quite a bit of text explaining how to run them. Now, we just have the text on the card. There are no additional guidelines for these so-called subplots in the Core Rules. This is good for the most part, it frees up space for other stuff that is more needed. But ...
by Gargoyle
Thu Apr 18, 2019 2:33 pm
Forum: Rules Questions (TORG)
Topic: When do you allow subplots to be played in combat?
Replies: 16
Views: 280

Re: When do you allow subplots to be played in combat?

I prefer the RAW as a GM, mostly. But I have my own take on these. One of the oTorg guidelines, I don't remember if it was a hard rule, was that players would play the Romance or whatever and the GM would decide when and how it took effect. It could be later in the ...
by TorgHacker
Wed Apr 17, 2019 11:27 pm
Forum: Tangents and Miscellany (TORG)
Topic: Creative Interpretation of Text as Given – Reality-Rated Individuals in Untouched Cosms
Replies: 22
Views: 395

Re: Creative Interpretation of Text as Given – Reality-Rated Individuals in Untouched Cosms

... don't have to house rule prr-invasion Reality weilders," gets my support. And I happen to like the codified AI (artistic interpretation) guidelines. Okay, so now I want to jump in. There's a reason was being circumspect because I was genuinely interested to see the speculation about it. ...
by Savioronedge
Wed Apr 17, 2019 10:34 pm
Forum: Tangents and Miscellany (TORG)
Topic: Creative Interpretation of Text as Given – Reality-Rated Individuals in Untouched Cosms
Replies: 22
Views: 395

Re: Creative Interpretation of Text as Given – Reality-Rated Individuals in Untouched Cosms

... don't have to house rule prr-invasion Reality weilders," gets my support. And I happen to like the codified AI (artistic interpretation) guidelines.
by Sword of Spirit
Wed Apr 17, 2019 5:08 pm
Forum: Tangents and Miscellany (TORG)
Topic: Creative Interpretation of Text as Given – Reality-Rated Individuals in Untouched Cosms
Replies: 22
Views: 395

Creative Interpretation of Text as Given – Reality-Rated Individuals in Untouched Cosms

... As long as no official corrections/changes to the text have been made, I’m not house-ruling, and I happy about that. Here are the basic sorts of guidelines I follow (I haven’t codified them before, but I figured I should write something to clarify what I’m talking about) to qualify something ...
by Morgoth
Sat Feb 16, 2019 11:09 am
Forum: Rules Questions (TDE)
Topic: Degrees of Failiure?
Replies: 5
Views: 517

Degrees of Failiure?

... but don't botch, I could add in more of an effect than just saying 'that didn't work' or 'you fail'. Anyone do something like this and if so, any guidelines on how to implement it?
by Skaye
Wed Jan 30, 2019 8:30 am
Forum: Scriptorium Aventuris
Topic: Writing for the Scriptorium in the face of years of “canon”
Replies: 6
Views: 1221

Writing for the Scriptorium in the face of years of “canon”

... I thought it would be interesting to write a gazetteer, delving deeper into a particular region and culture (which I believe is allowed in the guidelines?) but am a little intimidated that I might tread on territory already covered. I know not much has been published in English, so has there ...
by TorgHacker
Wed Jan 23, 2019 10:51 am
Forum: Setting Discussion (TORG)
Topic: Achilles stats as played by Brad Pitt on Troy?
Replies: 5
Views: 696

Re: Achilles stats as played by Brad Pitt on Troy?

... so lucky and never get (seriously) injured from wounds. In a Trojan War game reality rated would be 'god favored' or something. As for skills, the guidelines are on page 70. "Adds of +1 or +2 indicate some experience or training; +3 to +4 represent advanced training. Only true experts have ...
by mystic101
Thu Jan 03, 2019 1:58 pm
Forum: Tangents and Miscellany (TORG)
Topic: Mystic101’s Guide to Creating Archetypes
Replies: 3
Views: 642

Mystic101’s Guide to Creating Archetypes

... their own private use, or just as a thought exercise. Anyone, really. None of this is official Ulisses policy or anything, it’s just my personal guidelines, so caveat emptor . I’ve divided them into two main sections, The Fluff and The Crunch. I’ll use my most recent archetype idea as an example ...
by Count Thalim
Tue Dec 18, 2018 2:56 pm
Forum: Rules Questions (TORG)
Topic: Healing Spell?
Replies: 34
Views: 3446

Re: Healing Spell?

... one of those GMs that does play fast and loose with the rules in the name of my group enjoying themselves as much as possible. They're more like guidelines anyway... ;) (I'd make an atrocious convention GM)

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