Search found 1797 matches

by Gargoyle
Wed Dec 04, 2019 12:55 pm
Forum: Setting Discussion (TORG)
Topic: Transgender characters in Torg Eternity
Replies: 30
Views: 15837

Re: Transgender characters in Torg Eternity

Gargoyle, I do see what you're saying about it not really going away just because someone has transformed by whatever means. And I realized that my reaction was based on my interpretation of Transformation in the game, where it doesn't just change who you are going forward, but kind of who you've a...
by Gargoyle
Wed Dec 04, 2019 8:35 am
Forum: Setting Discussion (TORG)
Topic: Transgender characters in Torg Eternity
Replies: 30
Views: 15837

Re: Transgender characters in Torg Eternity

I want to interject here for a minute on the transgender representation. On a personal note, I'm a trans woman. I've been out for about a year now and I help lead a support group for transgender adults that is very diverse including a lot of non-binary and gender queer folk. My day job is that I wor...
by Gargoyle
Sun Dec 01, 2019 1:00 pm
Forum: Rules Questions (TORG)
Topic: Mishap question
Replies: 12
Views: 3771

Re: Mishap question

Yeah, we kinda did that too - and probably worse. But the text doesn't actually define a basic Mishap until the second sentence. A Mishap is a natural roll of 1 on the first die roll when testing a skill or attribute total. That appears to be the definition... The first sentence just says that some...
by Gargoyle
Thu Nov 28, 2019 3:50 pm
Forum: Rules Questions (TORG)
Topic: Axiom Increase
Replies: 9
Views: 3112

Re: Axiom Increase

Even world axioms are limited by world laws and mundane factors such as available funds and infrastructure, and further by the "tone" of the genre of that reality. I mean, the best example is the Social axioms of the Cyberpapacy and Tharkold being high enough to support certain types of so...
by Gargoyle
Wed Nov 27, 2019 8:21 am
Forum: Setting Discussion (TORG)
Topic: What's behind the names of Cyberpapacy augments and weapons?
Replies: 46
Views: 11734

Re: What's behind the names of Cyberpapacy augments and weapons?

The meaning behind the names is changing a bit, it's not the same as oTorg. I can't really say much about it other that (NDA), but you'll find out soon enough.
by Gargoyle
Mon Nov 25, 2019 9:04 am
Forum: Rules Questions (TORG)
Topic: Grasping Vines overpowered?
Replies: 20
Views: 5871

Re: Grasping Vines overpowered?

Like some other options it's probably too good. IMO Torg spells/miracles/powers shouldn't be about shutting down any foe completely, and I feel that the Good and Outstanding results do that and that such results are fairly easy to obtain in this game.
by Gargoyle
Sat Nov 23, 2019 2:28 pm
Forum: Setting Discussion (TORG)
Topic: Things you'd like to know about Tharkold
Replies: 126
Views: 93062

Re: Things you'd like to know about Tharkold

I'm hoping they don't go down the game show route and they keep it more post apocalyptic gothic techno horror. I brought this up at the backers game. I am fairly certain that the game show adventure idea is going to be side thing at most, not a central feature. I've repeatedly brought it up as some...
by Gargoyle
Thu Nov 21, 2019 3:45 pm
Forum: Rules Questions (TORG)
Topic: Keeping track of modifiers
Replies: 23
Views: 6119

Re: Keeping track of modifiers

One area that you can streamline is if some enemies targeted by something have an additional modifier associated with them like vulnerable or what have you and others don't only apply it if it applies to the majority of the opponents. If they shoot at 6 edeinos, 2 of which are vulnerable then don't...
by Gargoyle
Thu Nov 21, 2019 3:40 pm
Forum: Rules Questions (TORG)
Topic: Keeping track of modifiers
Replies: 23
Views: 6119

Re: Keeping track of modifiers

What I'm saying is limit the number of multi-actions not multi-targeting. They are two different things. I've had a game where a PC had a sword in one hand, a laser pistol in the other and was a miracle worker. Since there was an Up result he cast Strike on his sword, stabbed one guy, shot another,...
by Gargoyle
Thu Nov 21, 2019 12:58 pm
Forum: Rules Questions (TORG)
Topic: Keeping track of modifiers
Replies: 23
Views: 6119

Re: Keeping track of modifiers

To me limiting the number of actions would take Torg away from the over the top cinematic stuff some characters can pull off. I remember one game where the PCs were outnumbered...significantly...and the Elvish Archer said "so if I take out 10 of them...that's a what penalty?" and then pul...

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