Search found 1173 matches

by Atama
Thu Aug 24, 2017 2:36 pm
Forum: Rules Questions (TORG)
Topic: Languages?
Replies: 29
Views: 6862

Re: Languages?

2) Much like the age-old Decking issue, if you build a scene to feature a language, you're shutting everyone else out of it. There's a reason we call language a "barrier". So first you have to make a negotiation, or something, that's important to the plot -- and then you have to say, &quo...
by Atama
Wed Aug 23, 2017 4:02 pm
Forum: Rules Questions (TORG)
Topic: The Law of Enchantment and non-Aysle Storm Knights
Replies: 14
Views: 3637

Re: The Law of Enchantment and non-Aysle Storm Knights

A surge is Old Man Everlaw firing his shotgun at "varmints" again.
by Atama
Wed Aug 23, 2017 12:38 pm
Forum: Rules Questions (TORG)
Topic: The Law of Enchantment and non-Aysle Storm Knights
Replies: 14
Views: 3637

Re: The Law of Enchantment and non-Aysle Storm Knights

Without aglets, everything could unravel!!!

(Shoelace-wise.)
by Atama
Wed Aug 23, 2017 12:15 pm
Forum: Rules Questions (TORG)
Topic: Why is a telepathy a skill?
Replies: 23
Views: 5679

Re: Why is a telepathy a skill?

Could a non perk use of these skills be for Magic amd Psycic Lore? As in you understand the theory of what is happening? Or certain items require the skill to use. Probably, although it might make more sense to just bundle that all under Profession (Occult) to reflect a purely academic knowledge of...
by Atama
Wed Aug 23, 2017 12:08 pm
Forum: Rules Questions (TORG)
Topic: The Law of Enchantment and non-Aysle Storm Knights
Replies: 14
Views: 3637

Re: The Law of Enchantment and non-Aysle Storm Knights

If the Storm Knight has nothing that fits Aysle's Tech Axiom, just roll on the Magic Items table and they can find it nearby or even on the body of their enemy if applicable. Yes, that is the official solution as stated on page 31 of the core book. "Alternatively, the hero may roll on the Magi...
by Atama
Mon Aug 21, 2017 1:55 pm
Forum: Rules Questions (TORG)
Topic: Rules questions after running a session
Replies: 124
Views: 23417

Re: Rules questions after running a session

We did the first act of the LL Day One (we didn't have time for more). The interaction attacks were the most exciting. It almost felt like a let-down when all I had to do was shoot at something. I feel like the real "star" was the scientist in our group that kept tricking enemies. I really...
by Atama
Fri Aug 18, 2017 9:11 pm
Forum: Rules Questions (TORG)
Topic: Why is a telepathy a skill?
Replies: 23
Views: 5679

Re: Why is a telepathy a skill?

That would settle it but I can't find that wording in the book, what page is that? It's explicitly stated that it doesn't need the perk in both the description of the Faith skill and the description of the Ward Enemy miracle but I can't see anything about it not requiring an add. Though I also don'...
by Atama
Fri Aug 18, 2017 8:25 pm
Forum: Rules Questions (TORG)
Topic: Why is a telepathy a skill?
Replies: 23
Views: 5679

Re: Why is a telepathy a skill?

I'm fairly certain you don't need Faith adds to use Ward Enemy, just based on the fact that it's explicitly called out as being usable unskilled, and there doesn't seem to be anything else you could use it for. That would settle it but I can't find that wording in the book, what page is that? It's ...
by Atama
Fri Aug 18, 2017 5:48 pm
Forum: Rules Questions (TORG)
Topic: Rules questions after running a session
Replies: 124
Views: 23417

Re: Rules questions after running a session

Yes, its not good that the two are tied together like they are. They should be seperate, like in most systems, or completely together like in oTorg. I played in my first game the other day, and I rolled nearly a glory, but then rolled two ones on damage. I seriously wanted to do something else. The...
by Atama
Fri Aug 18, 2017 4:42 pm
Forum: Rules Questions (TORG)
Topic: Why is a telepathy a skill?
Replies: 23
Views: 5679

Re: Why is a telepathy a skill?

A good rule of thumb for the magic, psionic, and faith skills then is: If you have the perks, the player uses the skills. If you don't have the perks, the GM uses the skills. (Only roll when the GM tells you to gain special opportunities) Basically, if your player wants to take a skill, be it telep...

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