Search found 113 matches

by Rocketeer
Sun Jul 23, 2017 8:41 pm
Forum: Rules Questions (TORG)
Topic: Rules questions after running a session
Replies: 124
Views: 21503

Re: Rules questions after running a session

So here is a question fro our game... I mutli-action and my first action is a sucessful interaction action giving me +2 to my attack on this character. Does that +2 add to my second action,e ffectively canceling the multi-action penalty? No. The key paragraph on Page 124: "Generate a single bo...
by Rocketeer
Sun Jul 23, 2017 6:28 pm
Forum: Rules Questions (TORG)
Topic: Rules questions after running a session
Replies: 124
Views: 21503

Re: Rules questions after running a session

So here is a question fro our game... I mutli-action and my first action is a sucessful interaction action giving me +2 to my attack on this character. Does that +2 add to my second action,e ffectively canceling the multi-action penalty? My understanding is that players resolves the different actio...
by Rocketeer
Sun Jul 23, 2017 4:33 pm
Forum: Rules Questions (TORG)
Topic: Clearance Level and XPs
Replies: 81
Views: 13106

Re: Clearance Level and XPs

They can. We don't want this to be a game where it takes someone five years to go to Level 1 to 20. The problem right now is that it's relatively simple to advance faster than we can get product out, but we have to write the book as if that product WAS out. The book isn't a Living Document. There w...
by Rocketeer
Sun Jul 23, 2017 11:57 am
Forum: Rules Questions (TORG)
Topic: Rules questions after running a session
Replies: 124
Views: 21503

Re: Rules questions after running a session

I just finished running my first TORG session and I have a few questions (1) Skill Resolution As I understandt he rules, action resolution basically tops out at "Outstanding". As particualr example is that, no matter how high your action total succeeds by, you never get more then 2 BDE? I...
by Rocketeer
Sat Jul 22, 2017 2:42 pm
Forum: Rules Questions (TORG)
Topic: Heavy Weapons and Explosives
Replies: 1
Views: 846

Heavy Weapons and Explosives

I have some concerns about several entries in the Heavy Weapons and Explosives section. The description of HEAT ammunition states that a HEAT round explodes after penetrating armor. Actually, the shaped charge of a HEAT round explodes upon contact with the armor, and uses the explosion to penetrate ...
by Rocketeer
Tue Jul 18, 2017 9:00 pm
Forum: Rules Questions (TORG)
Topic: Do Stelae Need a Maelstrom Bridge?
Replies: 2
Views: 1124

Do Stelae Need a Maelstrom Bridge?

As I understand it, the stelae that were planted in preparation for the invasion activated when the maelstrom bridges arrived. However, is a maelstrom bridge necessary to keep the stelae functioning? Did the Stelae deactivate when the Tharkoldu bridge was destroyed? If so, did everyone who disconnec...
by Rocketeer
Sun Jul 16, 2017 11:02 pm
Forum: Rules Questions (TORG)
Topic: Invoking Miracles
Replies: 14
Views: 3983

Invoking Miracles

The requirement for a person to be able to move his hands in order to invoke a miracle seems a bit strange. Especially for some of the miracles that are described as being invoked through prayer. I can understand if this is purely a mechanism of the game, maybe for play balance reasons, but it still...
by Rocketeer
Sun Jul 16, 2017 7:07 pm
Forum: Rules Questions (TORG)
Topic: Linear vs logarithmic strength
Replies: 11
Views: 3280

Re: Linear vs logarithmic strength

Whoops! The intent was to have a quick rule of thumb for general lighter lifting without any kind of test, and then a Strength test with a DN (based on the value chart) for intense situations involving greater weights. I forgot to actually include the second part. There's room there, so this'll get...
by Rocketeer
Sun Jul 16, 2017 1:19 am
Forum: Rules Questions (TORG)
Topic: Linear vs logarithmic strength
Replies: 11
Views: 3280

Re: Linear vs logarithmic strength

The Linear vs Logarithmic issue isn’t limited to just Strength, both Running and the Pulp Power: Flight also use Linear calculations for speed. So, this issue effects more than just lifting. As I recall, in the Original Torg, you would never run slower or lift less by Pushing an attribute. That is, ...
by Rocketeer
Sat Jul 15, 2017 1:21 pm
Forum: Rules Questions (TORG)
Topic: Spell and Miracle perks underwhelming?
Replies: 75
Views: 13374

Re: Spell and Miracle perks underwhelming?

While we're all discussing casting on the fly I figured I'd better point something out that folks might not have noticed at first. Creating spells as you cast (ie casting on the fly) is possible at Magic 25. Aysle is Magic 24. There is a reason for this...basically we couldn't come up with a good s...

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