Search found 819 matches

by fougerec
Mon Jun 10, 2019 1:53 pm
Forum: Setting Discussion (TORG)
Topic: Nile/Orrorsh Mixed Zone ideas
Replies: 27
Views: 10734

Re: Nile/Orrorsh Mixed Zone ideas

Oh they've had the eye opening already when a punji stick trap that was 15+1BD did 32 damage!

So it's more about getting ideas for a creepy dungeon crawl type thing.
by fougerec
Mon Jun 10, 2019 11:46 am
Forum: Setting Discussion (TORG)
Topic: Nile/Orrorsh Mixed Zone ideas
Replies: 27
Views: 10734

Nile/Orrorsh Mixed Zone ideas

My characters are about to enter a lost city tomb deep in an Orrorsh/Nile mixed zone?

So I'm looking for ideas for a dungeon crawl/tomb exploration type of adventure, though I am wary of traps being overly deadly with the Law of Perseverance in play.
by fougerec
Wed May 29, 2019 9:58 am
Forum: Rules Questions (TORG)
Topic: Beta Doesn't seam to be a big enough deal
Replies: 35
Views: 12115

Re: Beta Doesn't seam to be a big enough deal

My thought was going with 3 XP per Act that's not the end of an adventure but 5 XP for final Acts or single Act adventures. But I think my players would freak now with how long it takes to save up for stuff in mid-Beta if I tried to implement it heh That was my issue. Early game players are getting...
by fougerec
Tue May 28, 2019 9:12 am
Forum: Rules Questions (TORG)
Topic: Beta Doesn't seam to be a big enough deal
Replies: 35
Views: 12115

Re: Beta Doesn't seam to be a big enough deal

Personally I think this should have been explained in more detail or in terms of maximum xp per in-game year as I found players demanding full quota xp for a session of interruptions, rules debates and procrastination or trying to squeeze in lots of adventures within an in-game time period to push ...
by fougerec
Fri May 24, 2019 12:22 pm
Forum: Rules Questions (TORG)
Topic: Stacking Clarification
Replies: 66
Views: 13316

Re: Stacking Clarification

To sum up we feel that most characters can have everything they really want by about 60 to 80 xp before they are just buying +1 to this or that, and this stacking rule makes that even more true. My 150xp characters beg to differ. Perks get exponentially more expensive and as more cosm books come ou...
by fougerec
Tue May 14, 2019 12:04 pm
Forum: Game Stories In and Out of Character (TORG)
Topic: Law of Masks is awesome
Replies: 4
Views: 4498

Re: Law of Masks is awesome

I picture it's going to be quite awesome when the real Hooded Cobra shows up :)
by fougerec
Tue May 14, 2019 9:56 am
Forum: Rules Questions (TORG)
Topic: Breathe Fire seams really powerful
Replies: 42
Views: 7235

Re: Breathe Fire seams really powerful

Plus multi-action is the best way to get 3 turns out of strike as opposed to 2 since the duration includes the turn you cast it. I'm not sure that would work. Generally, all parameters of an action (including a multi-action) are set when you begin your action - this was discussed in an earlier thre...
by fougerec
Tue May 14, 2019 9:52 am
Forum: Game Stories In and Out of Character (TORG)
Topic: Law of Masks is awesome
Replies: 4
Views: 4498

Law of Masks is awesome

So during the first part of the Fires of Ra the PCs defeated The Hooded Cobra fairly easily and unmasked him. The Eidenos took the mask as a trophy (as the character tends to do). Later, when in Egypt he donned the mask and thus rumors started spreading that the Hooded Cobra had turned! Eventually t...
by fougerec
Mon May 13, 2019 10:34 am
Forum: Rules Questions (TORG)
Topic: Beta Doesn't seam to be a big enough deal
Replies: 35
Views: 12115

Re: Beta Doesn't seam to be a big enough deal

In my mind Beta Clearance level isn't about more powerful perks but about simply more of everything. Higher skills, more perks, more spells, higher attributes etc. We just finished our 30th game (and I consider each session one Act for XP (so 150xp) it's just much, much easier to remember). So the c...
by fougerec
Mon May 13, 2019 9:18 am
Forum: Rules Questions (TORG)
Topic: Portal Question
Replies: 6
Views: 1238

Re: Portal Question

Thanks for the quick response. It hasn't been much of an issue before now but as I start running them through The Fires of Ra, being able to negate/escape death traps seems to take the fun out of things.

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