Search found 160 matches

by Fuzzy
Wed Dec 04, 2019 11:34 am
Forum: Setting Discussion (TORG)
Topic: Revenge of the Carredon Discussions and Questions
Replies: 6
Views: 566

Re: Revenge of the Carredon Discussions and Questions

So... it's interesting that this thread has no replies. I might hypothesize it's partly because the adventure has few glaring issues. We're 3 acts in, going on 4... so far, it's played quite well. It doesn't feel forced, and there is enough choice in how to proceed about the adventure (both across a...
by Fuzzy
Mon Dec 02, 2019 2:53 pm
Forum: Rules Questions (TORG)
Topic: Perk Advancement Cost
Replies: 36
Views: 2461

Re: Perk Advancement Cost

FWIW, I don't think TORG has a problem with "multi-classes". In fact, one of TORG's big attractions is the variety of characters you can create. Doing a priest/mage in TORG isn't nearly as rough as a priest/mage in D&D (where you cap at 5th level spells at L20). This is partly because ...
by Fuzzy
Sat Nov 30, 2019 5:04 pm
Forum: Rules Questions (TORG)
Topic: Mishap question
Replies: 12
Views: 957

Re: Mishap question

Yeah, we kinda did that too - and probably worse. But the text doesn't actually define a basic Mishap until the second sentence. A Mishap is a natural roll of 1 on the first die roll when testing a skill or attribute total. That appears to be the definition... The first sentence just says that some ...
by Fuzzy
Sat Nov 30, 2019 1:33 pm
Forum: Rules Questions (TORG)
Topic: Mishap question
Replies: 12
Views: 957

Mishap question

Re-reading rules on my time off... question on Mishaps. I'd thought that ANY roll of a 1 ALWAYS caused a mishap, but now I'm not so sure. Mishaps says: Some tests, such as casting spells or firing Rapid Fire, have additional effects in case of “Mishaps.“ A Mishap is a natural roll of 1 on the first ...
by Fuzzy
Thu Nov 28, 2019 3:52 pm
Forum: Rules Questions (TORG)
Topic: Perk Advancement Cost
Replies: 36
Views: 2461

Re: Perk Advancement Cost

NPCs can't be directly compared. They have better stats, but fewer perks, no cards, and often less stuff. That's really just a GM crutch because it's fricking complicated to run a game in which you need to know all the details of every possible villain you play. Villains are simpler, have a narrower...
by Fuzzy
Thu Nov 28, 2019 3:40 pm
Forum: Rules Questions (TORG)
Topic: Axiom Increase
Replies: 9
Views: 856

Re: Axiom Increase

You've unlocked the power to be sadly disappointed every time you want something, but on a much more fundamental level than the rest of us because a part of you really expects it to happen. Whoah, that's too deep for me... :shock: My inclination was to limit the perk to invading cosm axioms, even t...
by Fuzzy
Wed Nov 27, 2019 11:07 pm
Forum: Rules Questions (TORG)
Topic: Axiom Increase
Replies: 9
Views: 856

Axiom Increase

So, can characters take this Perk to exceed any known axioms? For example, could a Core Earth character take it 7 times to have a tech axiom of 30, and then build a time travel machine? Could a Living Land character take Cosm Adaptation (gamma level, admittedly), then Axiom increase 6 times to creat...
by Fuzzy
Sat Nov 23, 2019 7:32 am
Forum: Rules Questions (TORG)
Topic: Strikeforce Dragonstorm
Replies: 14
Views: 1081

Re: Strikeforce Dragonstorm

LOL, charisma of 8 too... which is well above human average. He's the Dwayne Johnson of trollkin.

https://pbs.twimg.com/media/C44YdqHUMAIJ6CD.jpg

Image
by Fuzzy
Thu Nov 21, 2019 4:32 pm
Forum: Setting Discussion (TORG)
Topic: Things you'd like to know about Tharkold
Replies: 126
Views: 58591

Re: Things you'd like to know about Tharkold

Maybe Race Resistance can enjoy benefit from it, like dispersed cells coordinated with secret signals flowing among the society(which won't be delivered effectively under Core Earth Axiom, at least without risk of being noticed and squashed) and launching massive synchronized joint strike. (Such se...
by Fuzzy
Thu Nov 21, 2019 8:39 am
Forum: Rules Questions (TORG)
Topic: Perk Advancement Cost
Replies: 36
Views: 2461

Re: Perk Advancement Cost

Interesting array of answers. What seems to happen in our campaign is that SK's buy a couple perks they really want (cost 5 and 7), then take their key skills from 3 to 5 (fire combat, or psi, etc.), then get a couple more perks (9, 11, maybe 13 XP), then wince at spending more on perks (an entire a...

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