Search found 97 matches

by MalicWanderer
Sun Aug 13, 2017 9:15 pm
Forum: Rules Questions (TORG)
Topic: Living Land and free Miracles
Replies: 6
Views: 2179

Living Land and free Miracles

So I've noticed on pg. 233 it says that at Spirit 21 "Select miracles become available to individuals with faith adds in the dominant religion, even without the Miracles Perk." I also remember this a similar concept in oTorg, tho not much in the way of details (I didn't have much chance to...
by MalicWanderer
Sun Aug 13, 2017 9:00 pm
Forum: Rules Questions (TORG)
Topic: Melee vs Unarmed Defense (vs Dodge?)
Replies: 29
Views: 7486

Re: Melee vs Unarmed Defense (vs Dodge?)

Well, I agree it was definitely a supernatural enhancement. And, on a more mechanical, rather than thematic level, I do think the effect might be a tad much for an ability that never contradicts anywhere. I just thought that from the description it would make more sense if it was powered by devotion...
by MalicWanderer
Sun Aug 13, 2017 3:01 pm
Forum: Rules Questions (TORG)
Topic: Melee vs Unarmed Defense (vs Dodge?)
Replies: 29
Views: 7486

Re: Melee vs Unarmed Defense (vs Dodge?)

Are all Edeinos warriors almost copies?/ There must be a viable melee weapons build for them as well, I'd imagine. Probably Whirlwind and maybe Miracles for Strike? I'm glad Death Claws isn't a world law contradiction anymore, that didn't make a lot of sense to me. Tho I do think, given the descrip...
by MalicWanderer
Sat Aug 12, 2017 3:26 pm
Forum: Rules Questions (TORG)
Topic: Melee vs Unarmed Defense (vs Dodge?)
Replies: 29
Views: 7486

Re: Melee vs Unarmed Defense (vs Dodge?)

Brawler's particularly good for Edeinos, particularly combined with Death Claws. Although at that point you're in the opposite realm of "not having to worry about weapon axioms," since now your claws are a contradiction everywhere. :D
by MalicWanderer
Thu Aug 10, 2017 11:32 am
Forum: Rules Questions (TORG)
Topic: Scenes, Battles, and Destiny re-fills
Replies: 17
Views: 5136

Re: Scenes, Battles, and Destiny re-fills

Personally I have a very hard time wrapping my head around the idea of a scene containing multiple fights. I can imagine a scene involving conflict with multiple groups in turn, but feel like it would be one long, evolving combat. Like say escaping a self destructing enemy base, you have to fight th...
by MalicWanderer
Tue Aug 08, 2017 1:37 pm
Forum: Rules Questions (TORG)
Topic: Playing Multiple Glory Cards
Replies: 43
Views: 11212

Re: Playing Multiple Glory Cards

This topic came up a couple of months ago. The general philosophy that was discussed is that the die roll triggers the Glory result, but the actual glory being talked about was the scene itself and not that one action. So for an example, your group chases Dr. Daedalus to the tomb holding the Mask o...
by MalicWanderer
Tue Aug 08, 2017 12:12 pm
Forum: Rules Questions (TORG)
Topic: Playing Multiple Glory Cards
Replies: 43
Views: 11212

Re: Playing Multiple Glory Cards

Are you having your players keep their Destiny hands between Acts? Not just the size increase that's supposed to last one act beyond the current iirc, but the specific cards in hand? Because looking at the Act Structure section and the Ending an Act sidebar, while it's not super clear, I feel like t...

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