Search found 81 matches

by vaminion
Sat Apr 27, 2019 1:03 pm
Forum: Rules Questions (TORG)
Topic: Player's Call: Locking out abilities on PCs
Replies: 22
Views: 2113

Re: Player's Call: Locking out abilities on PCs

It's supposed to be a result of an interaction attack, I don't know how taunting someone extremely well suddenly generates a regeneration suppressing knife... He pissed you off so much you got careless which allowed him to quick draw the knife and stab you with it. He's an Aysle knight. He fights m...
by vaminion
Sat Apr 27, 2019 12:09 pm
Forum: Rules Questions (TORG)
Topic: Player's Call: Locking out abilities on PCs
Replies: 22
Views: 2113

Re: Player's Call: Locking out abilities on PCs

Personally, I think sudden malfunction of Perks like Bone Marked, Regeneration, or Mummy can be more difficult to explain... It's pretty trivial. Your time spent in away from the Living Land and Lanala's direct influence means Bone Marked's benefit suddenly fades. The knight stabbed you with his si...
by vaminion
Fri Apr 26, 2019 8:26 am
Forum: Rules Questions (TORG)
Topic: Player's Call: Locking out abilities on PCs
Replies: 22
Views: 2113

Re: Player's Call: Locking out abilities on PCs

Where is that set out? I'm not finding it, and it sounds like an interesting bit to take note of! Here. Q: What other options are there for a Player’s Call other than make an important target lose their turn? A: The ‘lose an action’ is intended to be a fallback result in case nothing else comes to ...
by vaminion
Thu Apr 25, 2019 8:47 pm
Forum: Rules Questions (TORG)
Topic: Player's Call: Locking out abilities on PCs
Replies: 22
Views: 2113

Re: Player's Call: Locking out abilities on PCs

That would require the players to be constantly suffering from Outstanding successes on Interaction Attacks though, it's not really something the GM can just decide to do to them on a whim. Not constantly. Just 1/fight. But whether it's ok or not gets into GMing philosophy vs. rules and what i'm in...
by vaminion
Thu Apr 25, 2019 7:14 pm
Forum: Rules Questions (TORG)
Topic: Player's Call: Locking out abilities on PCs
Replies: 22
Views: 2113

Re: Player's Call: Locking out abilities on PCs

I think it's fine to take out the SKs primary Perk if the still have a path to victory. Say the Wizard is so intimidated that he forgets all his spells and then in his desperation he spots the rope holding the chandelier above the Ogre's head. He then uses his dagger to knock the Ogre into next wee...
by vaminion
Wed Apr 24, 2019 6:14 pm
Forum: Rules Questions (TORG)
Topic: Player's Call: Locking out abilities on PCs
Replies: 22
Views: 2113

Player's Call: Locking out abilities on PCs

So removing a special ability for the rest of the combat is one of the options for a Player's Call on an interaction attack. That's cool, I like that. It gives the less fighty types a way to contribute to the encounter by way of shutting down a villain's super regeneration, Gloater, or whatever else...
by vaminion
Mon Apr 22, 2019 1:14 pm
Forum: Rules Questions (TORG)
Topic: What defense do I use?
Replies: 39
Views: 3152

Re: What defense do I use?

Does she know she can withdraw from melee and shoot her M4? She just becomes Vulnerable. I should have phrased that better. She wasn't allowed to use the guns against critters currently engaged with her, to steal some 13th Age terminology. It's been a while, but I think we knew you could withdraw a...
by vaminion
Mon Apr 22, 2019 11:56 am
Forum: Rules Questions (TORG)
Topic: What defense do I use?
Replies: 39
Views: 3152

Re: What defense do I use?

You already can use pistols and carbines (like the Slayer's Gun) in melee. Where do you get the blanket ruling for carbines? 129 says pistols only, 122 says "Pistols or other small weapons" (so I'm assuming SMGs), and the Slayer's Gun explicitly says it can be "used in melee like a p...
by vaminion
Mon Apr 22, 2019 9:19 am
Forum: Rules Questions (TORG)
Topic: What defense do I use?
Replies: 39
Views: 3152

Re: What defense do I use?

...if you insist on realism infecting the game mechanics of a cinematic game and allow the multi use at all. That's probably why if I ever GM Torg I'd use the rule from at least one version of Savage Worlds. A long arm could defend with melee, but you can't shoot someone you're in melee with. A pis...
by vaminion
Wed Apr 17, 2019 3:18 pm
Forum: Rules Questions (TORG)
Topic: DISREGARD Re: Range and LOS of spells etc.
Replies: 37
Views: 3233

Re: DISREGARD Re: Range and LOS of spells etc.

Why would TK not end. If you can no longer see Bob and a Conc check is forced. I would assume that by current raw that the TK would end and Bob would be dropped. Where is my assumption incorrect? My understanding is that TK is an effect that is active on the psychic that allows them to move things ...

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