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by terminus
Mon Nov 26, 2018 5:48 am
Forum: Rules Questions (W&G)
Topic: Errata/Faq thread
Replies: 222
Views: 16979

Re: Errata/Faq thread

Page 356, Molten Beam. To use in an abstract method of determining how many targets are hit, normal power counts as a small blast and the upgrade should count as a medium blast. Assuming I understand this correctly...does this mean that if a psyker manifests molten beam in a path that effects 4 mob...
by Thrar
Sun Nov 25, 2018 11:22 pm
Forum: Product Announcements
Topic: Comments on TDE Release Schedule
Replies: 65
Views: 9209

Re: Comments on TDE Release Schedule

I wouldn't be quite as pessimistic, but I agree that the news this year as well as the communication frequency don't make it look like Ulisses NA has a lot of resources allocated to TDE. The main thing that doesn't fit in for me is the recent Divinity:OS 2 campaign. While I'm sure the German players...
by tempest13
Tue Nov 13, 2018 2:18 pm
Forum: Product Announcements
Topic: Comments on TDE Release Schedule
Replies: 65
Views: 9209

Re: Comments on TDE Release Schedule

I see nothing about this on Facebook for Ulisses. It should be on the front page of the main site anyway. The main page STILL says it starts today.
by ZorValachan
Tue Nov 13, 2018 10:50 am
Forum: Rules Questions (TORG)
Topic: Subplot Cards - Misreading
Replies: 16
Views: 1572

Re: Subplot Cards - Misreading

You are right in that in large games this means that the group can gain 3-4 possibilities, but depending on how generous the GM and how inventive the payers I find that I can easily hand out a couple of possibilities a scene so a few more aren't a major issue. In large games, we recommend reducing ...
by Count Thalim
Tue Nov 13, 2018 2:08 am
Forum: Rules Questions (TORG)
Topic: Ideal Player Numbers
Replies: 12
Views: 1547

Re: Ideal Player Numbers

I four players to be best for my games. Though I have worked in a range of 3-6 in the past. The main issues I have with three players is logistical rather than mechanical. If one player can't make a session then that session is out, Unless you have planned for it two players doesn't have a workable ...
by gribble
Fri Nov 09, 2018 9:17 am
Forum: Tangents and Miscellany (W&G)
Topic: Weapon Ranges and Gamestyles
Replies: 17
Views: 1574

Re: Weapon Ranges and Gamestyles

Just for standing check. Are you implying that lasgun range, modeled in WH40 tabletop as 24'', is 24 metres? I'm not implying anything - I honestly don't know what scale the devs used to convert 40k ranges to W&G ranges (though 1" = 2m seems sensible to me). I'm applying basic maths. If, i...
by Aenno
Fri Nov 09, 2018 7:29 am
Forum: Tangents and Miscellany (W&G)
Topic: Weapon Ranges and Gamestyles
Replies: 17
Views: 1574

Re: Weapon Ranges and Gamestyles

Also, while we're on the topic of 40k, you do realise that weapon ranges already have effectively been doubled, right? In 40k, a lasgun is 24" range, and a guardman has a move of 6". In W&G, a lasgun has a range of 48m, while a guardsman has a speed of 6m. Just for standing check. Are...
by Count Thalim
Wed Oct 31, 2018 6:42 pm
Forum: Game Stories In and Out of Character (TORG)
Topic: Day One: Thakold
Replies: 2
Views: 776

Day One: Thakold

My group took a brief break from our regular campaign to play another of the Day One missions. This time: Spetsnaz in Tharkold. We only had 5 players so Salvo was a slightly more stereotypical dumb brick who didn't speak much. At the briefing the first question they had was: Is it the Americans? Whi...
by gribble
Wed Oct 31, 2018 5:33 am
Forum: Rules Questions (W&G)
Topic: Toxic
Replies: 24
Views: 1930

Re: Toxic

Thoughts and feedback? Firstly, mainly in response to Ilias, I think it should cause mortal (i.e. unsoakable) wounds. Secondly... I think I like the change, and I think it more closely mirrors the 40k tabletop effect, but the main drawback is that it can't really represent lingering poison or disea...
by Soviet Conscript
Tue Oct 30, 2018 4:20 am
Forum: Rules Questions (W&G)
Topic: [Homerule] Expanded armoury
Replies: 63
Views: 5790

Re: [Homerule] Expanded armoury

it has a higher toughness than a rhino Hmm... but I actually I wasn't able to find statements that Chimera IFV is more heavily armoured than a Rhino APC in the official lore o.O Where did you get that info? ==================== Updated the compilation. Mortar added. As usual - additions are welcome...

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