Combat Seminar of Andergast style

Morgoth
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Combat Seminar of Andergast style

Postby Morgoth » Thu Dec 07, 2017 3:53 pm

So the Warring Kingdoms book & Aventuria Magic I does not, AFAIK have rules for the unique magic style for the Andergastian Combat Seminar; any chance we may see it detailed in a rulebook down the line? Is it perchance in Aventuria Magic II??

Shinxirus
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Re: Combat Seminar of Andergast style

Postby Shinxirus » Fri Dec 08, 2017 4:57 am

It is indeed in AM II. There is also a small pdf document (in german) which contains it.

Morgoth
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Re: Combat Seminar of Andergast style

Postby Morgoth » Sat Dec 09, 2017 9:27 am

Thanks Shinrux, in fact now that I remember it Bosper also mentioned it also a couple months back. If the small pdf is available for free any chance of sharing it here? (if you are talking about the Warring Kingdoms Bonus Archtypes pdf though, that does not have it)

Another thing: The Warring Kingdoms mentions Andergastian Mages are trained in Stag Catchers: Now could any PC go with a sword instead of a stag catcher, or would that be against the law? Also, if an Andergastian Mage travels outside of Andergast, would he be arrested for carrying a stag catcher?

How strict are the laws governing mages and martial armaments anyway? I mean, its not easy to determine if a mage is a mage and not just some person wearing robes right?

Shinxirus
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Re: Combat Seminar of Andergast style

Postby Shinxirus » Sat Dec 09, 2017 1:29 pm

I meant the file "Glaube, Macht und Heldenmut" which has been published in german for a couple of bucks on the ulisses webstore.

As for swords, when I and others say that mages may not carry swords, we're using an abbreviated form of the regulations regarding arms. I'll try to translate the full text from the last edition:

According to the last issue (1022BF) of the Codex Albyricus, specifically Folio I, licensed mages may only bear "melee weapons, whether with a grip or affixed to a pole, up to a total lenght of three spann [an aventurian unit of lenght, not sure how to translate that] (...) with exception of the ceremonial epee, which may not have a total lenght of more than four spann total and may not be heavier than one stone (...); impact weapons with a weight of up to two and a half stones (...)ranged weapons with a bow length of below two and a half spann, the modern torsion weapons [the horasian balestrina and its variants] are however forbidden[...]

Now, a stag catcher (which by the way existed in the real world, used to deliver the coup de grace while hunting) has an average lenght of 60 halffingers. An aventurian spann is defined as ten fingers, or 20 halffingers. Thus, the allowed length for a bladed melee weapon according to the CA lies at 60 hf, meaning the stag catcher lies just barely within the allowed limits.

As for the laws, the implementation depends on the local ruler and the mage in question. Note however, that the CA demands that guild mages must make themselves recognizable as such. Then again, you can of course disguise yourself, but most guild mages simply have no need to do so (not to mention that that would be against the ideals of the white guild, for example).

videopete
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Re: Combat Seminar of Andergast style

Postby videopete » Wed Dec 20, 2017 10:01 am

Those are real units of measuremeant. . A span is essentially is the distance between the pinky and thumb of your extended hand, a finger is the breadth of the finger, you can fit 10 fingers in a span, ie the width of palm and thumb twice. Now ussually a finger is used to measure volume of liquid in a bottle, but can be used to measure distance, a stone is well according to wiktionary

Britain, plural: stone) A unit of mass equal to 14 pounds. Used to measure the weights of people, animals, cheese, wool, etc. 1 stone ≈ 6.3503 kilograms
1843, The Penny Cyclopaedia of the Society for the Diffusion of Useful Knowledge, page 202:
Seven pounds make a clove, 2 cloves a stone, 2 stone a tod, 6 1/2 tods a wey, 2 weys a sack, 12 sacks a last. [...] It is to be observed here that a sack is 13 tods, and a tod 28 pounds, so that the sack is 364 pounds

Or as i like to say, about 14 lbs or 6 and change kilos.

Morgoth
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Re: Combat Seminar of Andergast style

Postby Morgoth » Wed Dec 20, 2017 2:07 pm

Umm ok, so does 3-4 spann equal the length of a longsword or not

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Bosper
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Re: Combat Seminar of Andergast style

Postby Bosper » Wed Dec 20, 2017 3:10 pm

In Aventurian terms a Stone is 1 Kilogramm and a spann about 20 cm (10 fingers/ 20 halffingers) a longsword would be at at least 5 spann

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Lambert
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Re: Combat Seminar of Andergast style

Postby Lambert » Wed Dec 20, 2017 3:27 pm

I would disagree, a long sword is going to be long when compared to a short sword, such as a Roman gladius. If for example you look at the Roman spatha, which is a common long sword design the who thing might be between 75 cm to 110 cm, so could be less than 4 span.

videopete
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Re: Combat Seminar of Andergast style

Postby videopete » Wed Dec 20, 2017 7:05 pm

Are you asking about a Longsword wich is a sword that is long ie a zweihander or hand and a half. Or what most people think is a Longsword that is the Arming Sword aka Knights Sword.

bluedragon7
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Re: Combat Seminar of Andergast style

Postby bluedragon7 » Thu Dec 21, 2017 7:12 am

In TDE a longsword is onehanded.


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