Warden wrote:I assume the botch tables are optional?
Thorgarth wrote:Bosper wrote:I dont know the rolemaster rules. I got the book, but only because it was cheap and the pictures were pretty I saw that there are quite a lot tables, but are the rules comparable easy to translate into TDE ? Thats the case with the pathfinder decks, sere are very few cards that have to be re-interpreted for TDE. And they are card decks and not additional books to carry around for a table (or additional pieces of copypaper). We like to land our crits and then draw a card to see what happens.and since there were a few empty cards in there we added some critical hits and misses of our own. Its way more interesting and does take into account if a weapon is blunt/sharp/pointy etc (i bet rolemaster does too, but again, the cards are practical)
Actually Rolemaster´s weapon fumbles are not described per type of attack/dmg but general weapon type...e.g. One-handed Arms, Polearms and Spears, etc. Most effects apply # of rounds of stun, stun no parry, depending on the severity of the fumble (result of the dice). In some cases it results in critics being suffered which means rolling on the crit table and in this case it does correspond to the type of damage the weapon does...e.g. Slash crit, Krush crit, etc, with the severity of the crit being stated... e.g. Crit D, which means the player rolls % on the table D.
As for crit tables they are not really very easy to apply to TDE since the severity and type of crit is directly dependent on the To Hit roll cross-referenced with the armor of the target (really REALLY ingenious and simple, contrary to what most people think)...e.g. a Mace attacks scores a 111 on a reinforced Leather Coat (AT8), which means the target takes 11 hp AND suffers a B Crit on the Krush table...
It does sound quite complicated, but i know my games well enough that i wont let me fool myself into believing that it has to be.
But i prefer as few dice rolls as possible. Thats why i like the cards.