Goblin characters and other questions

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MadBeard
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Location: Alvona, Croatia

Goblin characters and other questions

Postby MadBeard » Sun May 28, 2017 4:50 pm

Guys I need your help. I am preparing to run Theater Knights campaign and my players have some questions:

1. One of my players wants to play goblin character. Can someone provide with a stat block like there is for other races (LP, SPI, TOU base, AP cost, automatic adv/disadv, common/uncommon stuff etc).

2. Can male goblins be casters or just female goblin can be shamans?

3. Are there rules for animal companions like there are in D&D?

4. How strong cantrips (starke zaubertricks) and "extremely" strong cantrips (extrem starke zaubertricks) special abilities work?
It's little silly not to have that explained in Core rules when special ability strong cantrips is there :)
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

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Bosper
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Re: Goblin characters and other questions

Postby Bosper » Sun May 28, 2017 5:03 pm

You just have to improvise the goblin, since there is nothing official yet. Thats what we did.

Start with a human, and give him less LP, lower TOU and subtract max Bravery and add agility or dex bonus , make him QUICK, add that all up and done.


2. Can male goblins be casters or just female goblin can be shamans?
only female goblins can be magical

3. Are there rules for animal companions like there are in D&D?
only for witches familiars. everything else is just an animal like every other

4. How strong cantrips (starke zaubertricks) and "extremely" strong cantrips (extrem starke zaubertricks) special abilities work?
It's little silly not to have that explained in Core rules when special ability strong cantrips is there :)
RAW its just the same as a normal cantrip but can be dispelt less easily.
in many houserules the effect is enhanced a bit (not put in rules mostly, since all is fluff)

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MadBeard
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Location: Alvona, Croatia

Re: Goblin characters and other questions

Postby MadBeard » Tue May 30, 2017 3:48 pm

I'll create goblin stat block then myself. Thanks Bosper for help.
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

simonb1
Posts: 14
Joined: Fri May 05, 2017 7:25 am

Re: Goblin characters and other questions

Postby simonb1 » Wed May 31, 2017 1:31 pm

Strong Cantrips have a quality Level of 2,
Cantrips have a QL of 1.
Very Strong Cantrips have a QL of 3, from the German wiki.

They are considered to have been cast with the listed QL. Also from the German Wiki.

Simon

Ps The first two are in the Dark Eye Rulebook.

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MadBeard
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Location: Alvona, Croatia

Re: Goblin characters and other questions

Postby MadBeard » Fri Jun 02, 2017 5:48 pm

simonb1 wrote:Strong Cantrips have a quality Level of 2,
Cantrips have a QL of 1.
Very Strong Cantrips have a QL of 3, from the German wiki.

They are considered to have been cast with the listed QL. Also from the German Wiki.

Simon

Ps The first two are in the Dark Eye Rulebook.


I know that. You misunderstood my question :)
Nowhere in rules is said what QL means with cantrips. In all other spells there is explanation what each QL means. So this is why I asked.
It seems that only thing is that with higher QL, they are harder to dispel. Like Bosper said. I'll surely add some other effect if my players decide to take that SA. Like longer duration, stronger effect etc.
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

Teekayy
Posts: 47
Joined: Fri May 27, 2016 2:09 pm

Re: Goblin characters and other questions

Postby Teekayy » Sat Jun 03, 2017 6:35 am

Isn't a standard template for a goblin in the Almanac? Just use this as a base. :)
Otherwise here german link for stndard goblin stats:

http://www.ulisses-spiele.de/neuigkeite ... er-goblin/


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