Rules modifications for Tactic Fighting
Posted: Tue Apr 02, 2019 7:44 pm
Hello,
I have made a little project .... rules modifications for having more tactical fights in the TDE.
For me the TDE system is not used at his plain potential ... it offers very good possibilities to make combat more interesting without being too much complicated.
Here is my idea (please excuse the english language of a french player )
Rule 1 : Keeping almost of the original TDE combat rules untouched ...
Rule 2 : Keeping the possibility to use correctly the combat focus rules of the supplements with the modifications made.
Major modification 1 : Parry score calculation is modified. It's calculated exactly like the Attack score (so it will be combat technique score + 1/every 3 points beyond 8 in the CT attribute). By the fact, Parry score is no more "lowered" in comparison with Attack score.
Major modification 2 :
Attack and Parry check are now treated like "Compared Check". When you make AT or PA check you first determine a QL like this :
Every "3 points" starting at your adjusted AT/PA score, the dice give you 1 QL
(if you have an AT of 14 with your weapon, 14 to 12 = 1QL, 11 to 9 = 2QL, 8 to 6 = 3QL etc ...)
You compare AT and PA QLs of the two opponents :
AT QLs = PA QLs -----> Attack is stopped, no more effect
AT QLs > PA QLS ------> The AT is a success and ... if X is the difference of QLs between AT and PA, the attacker will have a bonus of X for his next attack with two conditions : He attacks the same opponent, and makes this next attack the same round or the next round.
AT QLs < PA QLs-----> The PA is a success ...if X is the difference of QLs between AT and PA, the defender will have a bonus of X for his next attack with two conditions : He attacks the opponent whose attack was parried, and makes this next attack the same round or the next round.
I hope you will understand my idea .... if you want to clarify my english description it could be cool
Major Modification 3 : Shields have no more the x2 to the PA bonus when making a parry. They just keep the original score (+1/+2/+3)
Precision : This rules don't apply for dodge or non humanoids creatures defense score. If the defender don't use parry against an attack, just keep the original rule.
That's my little idea
I have made a little project .... rules modifications for having more tactical fights in the TDE.
For me the TDE system is not used at his plain potential ... it offers very good possibilities to make combat more interesting without being too much complicated.
Here is my idea (please excuse the english language of a french player )
Rule 1 : Keeping almost of the original TDE combat rules untouched ...
Rule 2 : Keeping the possibility to use correctly the combat focus rules of the supplements with the modifications made.
Major modification 1 : Parry score calculation is modified. It's calculated exactly like the Attack score (so it will be combat technique score + 1/every 3 points beyond 8 in the CT attribute). By the fact, Parry score is no more "lowered" in comparison with Attack score.
Major modification 2 :
Attack and Parry check are now treated like "Compared Check". When you make AT or PA check you first determine a QL like this :
Every "3 points" starting at your adjusted AT/PA score, the dice give you 1 QL
(if you have an AT of 14 with your weapon, 14 to 12 = 1QL, 11 to 9 = 2QL, 8 to 6 = 3QL etc ...)
You compare AT and PA QLs of the two opponents :
AT QLs = PA QLs -----> Attack is stopped, no more effect
AT QLs > PA QLS ------> The AT is a success and ... if X is the difference of QLs between AT and PA, the attacker will have a bonus of X for his next attack with two conditions : He attacks the same opponent, and makes this next attack the same round or the next round.
AT QLs < PA QLs-----> The PA is a success ...if X is the difference of QLs between AT and PA, the defender will have a bonus of X for his next attack with two conditions : He attacks the opponent whose attack was parried, and makes this next attack the same round or the next round.
I hope you will understand my idea .... if you want to clarify my english description it could be cool

Major Modification 3 : Shields have no more the x2 to the PA bonus when making a parry. They just keep the original score (+1/+2/+3)
Precision : This rules don't apply for dodge or non humanoids creatures defense score. If the defender don't use parry against an attack, just keep the original rule.
That's my little idea
