Arcane Meditation: Warring Kings version vs Aventuria Magic version

Morgoth
Posts: 166
Joined: Sat Jun 11, 2016 3:41 am

Arcane Meditation: Warring Kings version vs Aventuria Magic version

Postby Morgoth » Tue Sep 10, 2019 6:11 am

So, both Warring Kingdoms and Aventuria Magic have Arcane Meditation; they are different. The AM version has a very strict limitation on when it can be used (once every 24 hours).

Which is the correct version?

By the way, all The Warring Kingdoms Special Abilities have been reprinted in Aventuria Magic. Any reason for this decision, as it kind of takes away from having spent money/bought Warring Kingdoms. Hopefully this won't be repeated with other books.

bluedragon7
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Joined: Sat Aug 13, 2016 5:14 pm

Re: Arcane Meditation: Warring Kings version vs Aventuria Magic version

Postby bluedragon7 » Tue Sep 10, 2019 8:30 am

Morgoth wrote:By the way, all The Warring Kingdoms Special Abilities have been reprinted in Aventuria Magic. Any reason for this decision, as it kind of takes away from having spent money/bought Warring Kingdoms. Hopefully this won't be repeated with other books.


This is done on purpose. If a rule is needed in a particular product and not already in almanac or core rules, it will be reprinted in that product. So if an adventure has the villain cast a specific spell that is in aventurian magic 1, it will be reprinted in that adventure so you don’t have to buy AM1.
There are some exceptions like “iron flames”, a high level adventure that explicitly requires AM1, AM2, AM3 and AG1.

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Lancaster91
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Re: Arcane Meditation: Warring Kings version vs Aventuria Magic version

Postby Lancaster91 » Sun Jan 19, 2020 4:00 pm

there are rules in the regional books, because you shouldnt need to buy the rule books aside from the core rules and the almanac to play a typical character from that region. thats why rules are in "warring kingdoms" AND in "aventurian magic"
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