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Arcane Meditation: Warring Kings version vs Aventuria Magic version

Posted: Tue Sep 10, 2019 6:11 am
by Morgoth
So, both Warring Kingdoms and Aventuria Magic have Arcane Meditation; they are different. The AM version has a very strict limitation on when it can be used (once every 24 hours).

Which is the correct version?

By the way, all The Warring Kingdoms Special Abilities have been reprinted in Aventuria Magic. Any reason for this decision, as it kind of takes away from having spent money/bought Warring Kingdoms. Hopefully this won't be repeated with other books.

Re: Arcane Meditation: Warring Kings version vs Aventuria Magic version

Posted: Tue Sep 10, 2019 8:30 am
by bluedragon7
Morgoth wrote:By the way, all The Warring Kingdoms Special Abilities have been reprinted in Aventuria Magic. Any reason for this decision, as it kind of takes away from having spent money/bought Warring Kingdoms. Hopefully this won't be repeated with other books.


This is done on purpose. If a rule is needed in a particular product and not already in almanac or core rules, it will be reprinted in that product. So if an adventure has the villain cast a specific spell that is in aventurian magic 1, it will be reprinted in that adventure so you don’t have to buy AM1.
There are some exceptions like “iron flames”, a high level adventure that explicitly requires AM1, AM2, AM3 and AG1.