Rerolls and FtP

GTStar
Posts: 237
Joined: Fri May 27, 2016 2:16 pm

Re: Rerolls and FtP

Postby GTStar » Fri Jun 10, 2016 7:31 pm

The Errata to the German 1. version had up to 7 pages, and most of it is now in the English book (unfortunately not all - but I hope they'll fix it yet). So we won't have a such big Errata for the English version. But there will ever be bugs in a 400 pages book - you can be sure of that ;)

Thorgarth
Posts: 113
Joined: Fri May 27, 2016 1:58 pm

Re: Rerolls and FtP

Postby Thorgarth » Sat Jun 11, 2016 5:27 am

It´s understandable for a +400 page rulebook to have some errors that need to be addressed and corrected, but mostly those should by typos. Sure, a wrong word here and there, a missing dot or letter, and even some rules in need of some clarification, but 7 pages of them?!?! REALLY?!?! The most troubling part is that in some cases it´s actually basic content issues and not just edition problems.

One of the reoccurring problems I´m finding with rulebooks is their inability to clarify rules via examples they have. They are just not comprehensive enough, and often, even if marginally, touch mechanics other than those that were the focus of said example and do not explain them, which leaves gaps in the comprehension of the case at hand, and more often than not that results in doubts.

With this English edition of TDE, being just a translation, fundamental errors in content just should not happen, and specifically couldn´t mimic those in the Original german version that were already corrected. That is just way too bad...

Of course some translation issues are bound to happen and should be corrected ASAP. Such is the case as the ambiguous use of Reroll when it should be Retry. I just hope Flash is Right and most of what we are seeing here is or will be corrected before the book hits the prints.

GTStar
Posts: 237
Joined: Fri May 27, 2016 2:16 pm

Re: Rerolls and FtP

Postby GTStar » Sat Jun 11, 2016 6:44 am

Thorgarth wrote:It´s understandable for a +400 page rulebook to have some errors that need to be addressed and corrected, but mostly those should by typos. Sure, a wrong word here and there, a missing dot or letter, and even some rules in need of some clarification, but 7 pages of them?!?! REALLY?!?! The most troubling part is that in some cases it´s actually basic content issues and not just edition problems.

It was a brand new edition so they had to clearify, add and change some things. For example they added magic analysis completely. And it contained a new short story. So what I wanted to say is that it was much worse for the Germans ;)

Flash
Posts: 372
Joined: Thu Jun 09, 2016 1:39 pm

Re: Rerolls and FtP

Postby Flash » Sat Jun 11, 2016 6:48 am

Thorgarth wrote:It´s understandable for a +400 page rulebook to have some errors that need to be addressed and corrected, but mostly those should by typos. Sure, a wrong word here and there, a missing dot or letter, and even some rules in need of some clarification, but 7 pages of them?!?! REALLY?!?!


The PDF document had 7 pages. About three pages of them were pure errata. The rest was FAQ and some changes (the added a little story text, two special skills for monsters, and a rule part for magical analysis.

Here you can take a look.

No reason to panic. That is about on D&D level when WotC still put effort (3E/4E era) in errata .

GTStar
Posts: 237
Joined: Fri May 27, 2016 2:16 pm

Re: Rerolls and FtP

Postby GTStar » Sun Jun 12, 2016 8:02 am

I just took a look at this topic:

Reroll -> Retry would only strike those pages:

Page 25:
The rules for resolving each type of check can differ slightly from the basic rules for checks, depending on the circumstances. In some cases, it is even possible to retry a check.

Retry: The GM decides whether the hero may retry. If so, each retry suffers a cumulative –1 penalty. The GM also decides how many retrys the hero may make. However, if one of the linked attributes drops to an EAV of less than 1, the action fails and the hero gets no more chances to attempt the task at hand. Furthermore, this penalty lasts for 24 hours. After that time, the hero can start fresh and make another attempt at the action without penalty (for the first roll, at least).


Retry: There is no retry for the competitive check.


Page 26:
Retry: A failed skill check imposes a –1 penalty to the next skill check and still counts toward the total number of checks possible. Penalties are cumulative and modify all successive skill checks until the cumulative check is finished.


ALL other rerolls are real rerolls (e.g. those with FtP and those on (dis)advantages and sepcial abilities)! The advantage e.g.is, that you can roll twice and take the better result.

I will add those above to the Error Collection thread.


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