Thorgarth wrote:That is definitely up for debate. Personally I´m starting to get that nasty feeling that I may have bet on the "wrong horse" here.
Well, I hope you'll still enjoy it. TDE5 is still closer to the second half of The Dark Eye's life hitherto (TDE4) than to its first (TDE1-3), after all, and I can't really think of any other RPG that closely resembles it.
Thorgarth wrote:Starting to see way too many sacrifices in terms of logic and realism for the "benefit" of simplification and speedier character creation.
That's actually a large part of why I won't be making the jump from TDE4(.1) to TDE5 (at least on Aventuria), the other main reason being the semi-haphazard spread of crunch across virtually all publications (the main criticism I had about D&D3(.5)e), although I must stress that it isn't wholly without changes I like (albeit very few of the major things). (That said, I am aware that many professions weren't well-balanced.) For comparison, while I still slightly prefer SR4(A) (mainly due to its character creation) over SR5, I like the latter almost as much (mainly due to the nerfing of wireless hacking), and if I ever got to play a D&D(-based) game again, I'd much rather use D&D3e (specifically PFRPG with elements from Arcana Evolved and D&D3.5e plus some house rules) than D&D5e (plus some house rules) but would still join/run the latter if asked (since I love the changes to the magic system almost as much as I hate the changes to the skill system), and well, almost everything's better than faux-D&D (i.e. the official "4th edition" which I consider a spin-off, whereas D&D3e was the actual 4th main edition of the game, so with D&D5e things properly line up again).
Thorgarth wrote:Hell, I´m starting to think that right down to it it just seems like another D&D clone, with a different "skin" and color code, but suffering from the "just simplify it and it will sell" syndrome, just like the 5th Edition D&D.
Well, calling it a D&D clone is going too far overall, but in regards to blessed ones it certainly applies since - unlike all other TRPG systems I know of - they used to mechanically play much differently from mages in all prior editions (fitting their lore differences). And I certainly ain't happy about the general trend toward simplification, either, but - *sigh* - these are the times we live in.
Thorgarth wrote:Really hope I don´t end up regretting backing this.