Is TDE's setting high fantasy like Earthdawn, standard, like the Forgotten Realms, or darker like Warhammer?
Does it lean toward larger than life characters or is it more grounded, gritty, and realistic in feel?
In other words, what atmosphere does TDE's setting look to present?
What is the Setting Like?
Re: What is the Setting Like?
Warden wrote:Is TDE's setting high fantasy like Earthdawn, standard, like the Forgotten Realms, or darker like Warhammer?
Does it lean toward larger than life characters or is it more grounded, gritty, and realistic in feel?
In other words, what atmosphere does TDE's setting look to present?
TDE5 is not a High Fantasy game... his universe is a kind of realistic fantasy with elements of a grim atmosphere in the style of Germanic tales and legends.
The uniform style of the very beautiful illustrations of TDE5 books clearly shows this "realistic" aspect.
It is a world centred mainly on human peoples... peoples who are references to clear historical landmarks of our real world. Magic and monsters are present, but mystical powers do not have the unbridled power levels of the D&D universes. While spellcasters can perform domination rituals or cast curses, they cannot eliminate entire guard troops on their own... they need the help of superior forces.
The theme of the dark forces prowling in the shadows of a world where mystical effects are known but rare in the lives of common people is central.
Re: What is the Setting Like?
Thanks Dany
Sounds interesting
Sounds interesting
Re: What is the Setting Like?
Warden wrote:Thanks Dany
Sounds interesting
You’re welcome !!
A great strength of the game is the fact that the rules are at the service of the atmosphere of the universe.
Spell casters are limited in magic energy and recovery is slow. The same is true for the vital energy of the fighters.
The rules allow the magicians to modulate their magic at the moment, but the spells are not massively effective like high level D&D spells. On the other hand, the spells are quite different from the usual in this kind of universe.
The rules of combat are not totally deadly, the health point system keeps a heroic side. But the rules of injury, the effect of oversupply and armor give a strong realistic side to the fights.
Re: What is the Setting Like?
Have to say, the more I delve into TDE the more I like it
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Re: What is the Setting Like?
I'd put it somewhere between Warhammer Fantasy and the Witcher.
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