TDE5 Heroes (Beta)

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Elytherion
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Location: Germany

Re: TDE5 Heroes Alpha

Postby Elytherion » Mon Jun 19, 2017 5:23 pm

If you go to tdeheroes.app/Contents/Resources, is there an app.asar file? Is this empty, too? Did you extract it with 7zX?

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bern
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Location: Germany

Re: TDE5 Heroes Alpha

Postby bern » Tue Jun 20, 2017 4:25 am

The two files you released for macOS don't work. If you want I can try to build a application on my Mac for you, but I guess you would have to send me you source code for this.

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Elytherion
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Re: TDE5 Heroes Alpha

Postby Elytherion » Tue Jun 20, 2017 5:36 pm

Thank you for your offer! See PM ;)

I finally deleted the Mac-related items in the Scriptorium (even though you can still see them).

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Elytherion
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Location: Germany

Re: TDE5 Heroes Alpha

Postby Elytherion » Thu Jun 29, 2017 5:14 pm

Update concerning version for macOS:

Bern has done a build for macOS! So checkout the Scriptorium! :)
Because I wont be able to do the macOS builds (yet), he will do it for now.

A big Thank You for all the help!! :)


Note: The macOS version corresponds to the Windows/Linux one; there are no further updates included.

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Elytherion
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Location: Germany

Re: TDE5 Heroes Alpha

Postby Elytherion » Sun Aug 13, 2017 6:06 am

FINALLY, you can download version 0.49.0 from the Scriptorium, including a lot of changes:
  • Smash does not require Rundumschlag I anymore.
  • Protective/Warding Circles now require Magical Signs.
  • Added missing Ancestor Glyphs from The Warring Kingdoms. They require Magical Signs as well.
  • Nimble now increases MOV by 1.
  • Immunity to (Disease/Poison) now correctly adds the selected entry.
  • Derived characteristics are now correctly calculated on character sheet.
  • Item templates have floating number values (again). This won't affect non-locked item templates in items.
  • Requiring Spells now correctly disables the decrease button if the SR hits the required value.
  • Invalid avatar paths will no longer result in a colored border with black background and an invalid file error in the console.
  • Now filters Aspect Knowledge selection by active tradition.
  • Now sorts lists properly depending on the selected locale (e.g. ä, ö and ü in German are basically treated as a, o and u respectively).
  • Items now correcly reset if you load a character after you opened/created a character with items.
  • Item weights are now correctly displayed.
  • Item PA mods do not use the AT mod value anymore.
  • Improved Dodge I-III now increases DO value.
  • Profession Spy now correctly increases Commerce by 3.
  • The used attributes for the skill check of ODEM ARCANUM are SGC/INT/INT now (following the German Regel-Wiki).
  • Combat Reflexes I-III now increases INI value.
  • Window is maximizable, unmaximizable and resizable.
    • Added a title bar on Windows and Linux, providing buttons in Windows 10 UWP style to minimize, (un)maximize and close the app. This bar is also the draggable area of the window.
  • Removed the Start tab.
  • Improved general performance.
  • In Profile Overview and Character Sheet tabs, entries such as
    Skill Specialization (Climbing: Trees), Skill Specialization (Survival: Find Campsite)
    are now written as
    Skill Specialization (Climbing: Trees, Survival: Find Campsite)
    , providing a better overview and readability in addition to more space.
  • A new Redo button is added to the Navigation Bar. History resets after saving, finishing RCP selection and finishing character creation as well as switching to another character.
  • Fixed Property Knowledge's and Aspect Knowledge's AP cost and effects.
  • Fixed Languages and Scripts selection texts in RCP selections window.
  • Fixed loading characters with active Blessings.
  • Added info box for selected race in Races tab, but (most of the) texts are still missing.

These changes only apply to Windows and Linux versions, but macOS will follow as soon as I can ensure I didnt make any critical mistakes! ;)

Best Ely

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MadBeard
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Location: Alvona, Croatia

Re: TDE5 Heroes Alpha

Postby MadBeard » Sun Aug 13, 2017 9:04 am

Nice Elytherion. I'll take a look at it when I can.
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

Morgoth
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Joined: Sat Jun 11, 2016 3:41 am

Re: TDE5 Heroes Alpha

Postby Morgoth » Mon Aug 14, 2017 5:03 am

Is this in German or in English? If the latter I would love to give it a whirl (I use Windows 8)

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MadBeard
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Location: Alvona, Croatia

Re: TDE5 Heroes Alpha

Postby MadBeard » Mon Aug 14, 2017 8:02 am

Morgoth wrote:Is this in German or in English? If the latter I would love to give it a whirl (I use Windows 8)

Both
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

Morgoth
Posts: 89
Joined: Sat Jun 11, 2016 3:41 am

Re: TDE5 Heroes Alpha

Postby Morgoth » Mon Aug 14, 2017 10:43 am

MadBeard wrote:
Morgoth wrote:Is this in German or in English? If the latter I would love to give it a whirl (I use Windows 8)

Both


So is there a link? I couldn't find it in this thread... :oops:

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Elytherion
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Location: Germany

Re: TDE5 Heroes Alpha

Postby Elytherion » Mon Aug 14, 2017 1:48 pm

It is https://www.ulisses-ebooks.de/product/2 ... tool-Alpha. But there are a few mistakes I made, so if you wait for the small patch coming within the next days, you will have a much better experience (as not all the views are working atm .......)! ;) :D

Edit: It's already in the Scriptorium!
Last edited by Elytherion on Mon Aug 14, 2017 5:18 pm, edited 1 time in total.


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