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Re: PDF Error Collection Thread

Posted: Tue Sep 20, 2016 12:27 pm
by ptbrown121
I don't know if there is going to be a different thread for the Bestiary but I have found a small error.

pg. 37 Weight: 8,000 to 1,100 pounds

I think this is either supposed to be 800 to 1,100 or 1,100 to 8,000

Re: PDF Error Collection Thread

Posted: Tue Sep 20, 2016 12:30 pm
by Eric USNA
Yikes, indeed! A 4-ton Cave Dragon would be particularly troublesome.

Re: PDF Error Collection Thread

Posted: Wed Sep 28, 2016 4:06 pm
by MadBeard
Found typo on page 367 (Core book). War Lance length should not be in pounds :)

Re: PDF Error Collection Thread

Posted: Mon Oct 03, 2016 6:24 pm
by MadBeard
Just an reminder. There is still an error for Iron-Attuned Aura in the book (and pdf). See this topic for more info

Re: PDF Error Collection Thread

Posted: Tue Oct 04, 2016 4:27 am
by MadBeard
In deep rules 3 - Additional spells, spell Fortifex have only Casting time and AE cost listed.
Range, Duration, Target Category, Property, Tradition, Improvement Cost are missing

Can someone who have German book post here these please ?
I'm preparing to run Revelations from haven and one of my players wants to take this spell.

Re: PDF Error Collection Thread

Posted: Tue Oct 04, 2016 8:46 am
by MadBeard
On page 376 (containers) - Price for Belt pouch should be 4 silverthalers, not 40.5 silverthalers,

Re: PDF Error Collection Thread

Posted: Tue Oct 04, 2016 9:27 am
by HEX the Dark
MadBeard wrote:In deep rules 3 - Additional spells, spell Fortifex have only Casting time and AE cost listed.
Range, Duration, Target Category, Property, Tradition, Improvement Cost are missing

Can someone who have German book post here these please ?
I'm preparing to run Revelations from haven and one of my players wants to take this spell.


Do you have a page for this? It seems I am blind and can't find it...

Re: PDF Error Collection Thread

Posted: Tue Oct 04, 2016 10:28 am
by MadBeard
This is from deep rules pdf (page 4, Deep rules 3 - Additional spells). IIRC deep rules are just few pages from Almanac or some other book.

Fortifex
This spell creates an unmoving, shimmering wall that protects the spellcaster and any allies that can fit behind it.

Check: COU/INT/CON
Effect: Fortifex creates a transparent but slightly shimmering (and thus visible) wall that cannot be pierced by physical objects. The wall stops arrows, bolts, Ignifaxius spells, and living creatures, but does not protect against heat, cold, light, gasses, or incorporeal beings, spells, and liturgical chants with no physical component. The spellcaster must nominate a starting point for the wall within the spell’s range.
From there, the wall forms in a straight line. The spellcaster can decide how much of the wall sits on either side of the starting point. The wall is 9 feet tall and QL x 2 yards long, but it has no depth. It must stand vertically (it cannot lie upon the ground or lean at an angle). The wall has 100 structure points and takes damage normally. When its structure points drop to 0 or less, the wall dissipates.

Casting Time: 4 actions
AE Cost: 16 AE

The barrier always runs in a straight line and cannot bend or wrap around a corner. The barrier moves if the ground it sits upon also moves (such as when the barrier is cast on the deck of a ship and the ship moves).

Re: PDF Error Collection Thread

Posted: Tue Oct 04, 2016 2:17 pm
by TeichDragon
MadBeard wrote:In deep rules 3 - Additional spells, spell Fortifex have only Casting time and AE cost listed.
Range, Duration, Target Category, Property, Tradition, Improvement Cost are missing

Can someone who have German book post here these please ?
I'm preparing to run Revelations from haven and one of my players wants to take this spell.


This spell is included in "Warring Kingdoms":

Range: 8 yards
Duration: 30 combat rounds
Target Property: Zone
Property: Telekinesis
Tradition: Guild Mage
Improvement Costs: B

Re: PDF Error Collection Thread

Posted: Wed Oct 05, 2016 5:20 am
by MadBeard
Thank you very much TeichDragon