PDF Error Collection Thread

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MadBeard
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Re: PDF Error Collection Thread

Postby MadBeard » Sat Nov 18, 2017 5:56 pm

Armory of the Warring Kingdoms

Page 17. The Dike Fork length is inconsistent.
Text description :
It is about 3 feet long, of which approximately 27 inches is wooden handle...

In table below under length is 23 inches.
Which is correct?
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

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MadBeard
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Re: PDF Error Collection Thread

Postby MadBeard » Sat Nov 18, 2017 6:23 pm

Core Rules (updated version)

Use and (new) application terms are mixed up under several special abilities.

Uses (page 186)
Uses are not new applications, but they do give you more options for skills with one or more applications. You acquire most uses by purchasing advantages or special abilities.
Example: The special ability Leader gives heroes the use of the skill Fast-Talk (Hard Sell, Manipulate, Sweet-Talk) to support companions, who then receive various bonuses as a result. This use is just an extension of the skill, not a new application


Rules clearly states that Uses are not new applications or applications. They just extends existing applications.

This are the skill that have Use under their description:
    Self-Control - Use: Suppress Pain (page 218)
    Fast-Talk - Use: Leader (page 217)
    Animal Lore - Use: Mimicry (page 218)
    Gambling - Use: Cheating (page 214)
    Commerce - Use: Horse Faker (page 216)

Of those skill, only Suppress Pain have correct description.

Suppress Pain
This special ability grants you a new use for the skill Self-Control (Stay Conscious). When suffering the condition Pain, a successful check using Self-Control (Stay Conscious) allows the hero to ignore one level of Pain per QL. The pain remains suppressed for the duration of the combat (but not more than one hour). The hero must have at least one level of Pain to invoke this special ability. Using Suppress Pain is a free action. When the effect ends, the hero receives one level of the condition Confusion to go along with any remaining levels of Pain.


Leader:
This special ability grants heroes the new application Leader for the skill Fast-Talk, which they can use to assist companions during combat.
Spend one action and make a check using Fast-Talk (Hard Sell, Manipulate, Sweet-Talk) to help up to QL+1 other people. The hero must be able to see and hear the recipients, and the recipients must be able to hear the advice. Success grants the recipients a bonus of +1 AT, +1 Defense, and +1 RC for the next combat round (this bonus is not cumulative with other uses of Leader).


It's not a new application. It should be: This special ability grants you a new use for the skill Fast Talk (Hard Sell, Manipulate, Sweet-Talk).

Mimicry:
This special ability grants the hero the new application Mimicry for the skill Animal Lore. The hero can imitate animal noises using Animal Lore.


I'm not sure that if this should be use or new application!

Cheating:
The player can reroll a failed Gambling check (as long as it wasn’t botched). To notice cheating, the victim must make a check using Perception (Spot) against Gambling (application). Cheating is an application of Gambling.


It's not an application. It should be: This special ability grants you a new use for the skill Gambling (Betting Games, Board Games, Card Games, Dice Games).


Horse Faker:
Makes horses, ponies, and other domesticated livestock look healthier or younger than they really are. The character gains the use of the new application Horse Faker for the skill Commerce. Roll twice when making a check using Commerce (Haggling) to sell livestock, keeping the better result. To see through this kind of deception, the target must make a competitive check using Animal Lore (Domesticated Animals) against the horse faker's Animal Lore (Domesticated Animals).


It's not a new application. It should be: This special ability grants you a new use for the skill Commerce (Haggling).
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

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MadBeard
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Re: PDF Error Collection Thread

Postby MadBeard » Sat Nov 18, 2017 6:28 pm

Core Rules (updated version)

Magical Signs page 285.
You receive the new application Draw Magical Signs for the skill Painting & Drawing. For more about protective and warding circles, see page 265.


There is no Painting & Drawing skill. It's Artistic Ability!
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

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MadBeard
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Re: PDF Error Collection Thread

Postby MadBeard » Sat Nov 18, 2017 7:08 pm

Core Rules (updated version)

Writing Special ability page 219.

Rules: You can choose the special ability Writing for different areas: romance novels, poetry, political pamphlets, crime stories, fairy tales, novels, or professional publications. This special ability allows you to use a new application: Etiquette (Poetry), Fast-Talk (Novels), Myths & Legends (Fairy Tales), Persuasion (Political Pamphlets), Seduction (Romance Novels), Streetwise (Crime Stories), or an appropriate knowledge skill (Professional
Publications).

Prerequisites: appropriate script, language III, skills depending on the area (Etiquette 4 for poetry, Fast-Talk 4 for fairy tales and novels, Persuasion 4 for political pamphlets, Seduction 4 for romance novels, Streetwise 4 for crime stories, an appropriate knowledge skill 4 for professional publications).

I think there is an error in Prerequisites section. I think that Fast-talk 4 is needed for Novels, and Myths & Legends 4 for Fairy Tales, like is said in Rules section.
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

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Bosper
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Re: PDF Error Collection Thread

Postby Bosper » Mon Nov 20, 2017 10:44 am

CORE RULES 278 Witches Tradition

Witches can work themselves into a frenzy of
emotion for one or two combat rounds to gain
a bonus of 1 per round, up to a maximum of 2.
This requires concentration (see page 285) and
a free action.


Thats not correctly translated, the german rules state it takes 2 Combat rounds per +1 up to a maximum of +2

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MadBeard
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Re: PDF Error Collection Thread

Postby MadBeard » Wed Nov 22, 2017 3:53 am

Also to add on Bosper post.

• When witches feel strong emotions befitting the spell, they receive a bonus of at most 2 points. When their feelings are artificially dampened (with ilmen leaf, for example), or when they cast spells in contradiction to their feelings, they suffer a penalty of no more than 2.

• Witches can work themselves into a frenzy of emotion for one or two combat rounds to gain a bonus of 1 per round, up to a maximum of 2. This requires concentration (see page 285) and a free action.


This two bullets are just one bullet in German version. No big deal but for the sake of consistency.
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

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MadBeard
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Re: PDF Error Collection Thread

Postby MadBeard » Wed Nov 22, 2017 4:06 am

Inns and Taverns

Page 12. Alcohol (poison) box.
Effect: Depends on the kind of alcohol (see the drink charts starting on page 22)


It's not page 22 but page 17.
------------------------------------

Page 13. on the bottom right:
Bilsner: This Transysilian beer, supposedly based on an ancient witch’s recipe, contains a small a small amount of black henbane, which increases the beer’s intoxicating and numbing effects.


"a small" is written two times.
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

Exarkfr
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Re: PDF Error Collection Thread

Postby Exarkfr » Mon Jun 04, 2018 8:41 am

Core Rulebook
Rapier p366 :
DP = 1D6+3 ; AT/PA Mod = +1/+0

Wolf-knife p366 :
DP = 1D6+3 ; AT/PA Mod = +1/+1


Aventuria Armory
Rapier p82 & p143 :
DP = 1D6+3 ; AT/PA Mod = +1/+1

Wolf-knife p92 & p143 :
DP = 1D6+4 ; AT/PA Mod = +1/+0



--
Aventuria Compendium
Thorwaler Smith p213 :
The character doesn't have the required STR 15 for Forceful Blow II

tempest13
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Re: PDF Error Collection Thread

Postby tempest13 » Mon Jun 04, 2018 12:17 pm

Additionally some of the Fighting Styles are mislabeled unarmed when they are armed. Also Chokehold states the prerequisite is chokehold.

tempest13
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Re: PDF Error Collection Thread

Postby tempest13 » Sun Oct 14, 2018 11:26 pm

Errata for The Dark Eye (all books combined)

Core Rules 1st printing only
pge 40 Summary: Basic Values by race for Elf - INI should be INT.
pge 85 LP=25 NOT 5.
pge 90 Eye color for Tulamydes 17-18= gray 19= green.
pge 91 Eye color for Glade Elf 9-12 = emerald green. Eye color for Firnelves 1 = black 2-3 = gray blue.
pge 186 first column Example - (a QL of 1) should be (a QL of 2).
pge 288 Blinding Flash changed in 2nd printing to omit comment about blindness. The target ONLY receives a level of Confusion and not Blindness.
Pge 316 Archdemon Nagrach should be Belshirash and alias Nagrach.
pge 325 Banish Poison KP cost - replace disease level with poison level.
pge 367 War Lance Length should be 120 inches NOT pounds.
pge 367 Belt pouch price should be 4 silverthalers.

Core Rules 1st and 2nd printing
pge 40 2nd column 2nd paragraph 1st sentence: 15 AP should read 18 AP.
pge 45 the example for Louisa choosing rogue is wrong - there is no requirement for cou or int and the cost for cat burglar is only 225 AP.
pge 48 Fragile disadvantage is actually Sensitive to Pain.
pge 94 Elf should be +1 Agl, Dwarf should be -2 Agl. NOT DEX for either.
pge 139 Cat burglar should be 225 AP not 221 AP
pge 139 Thief should be 221 AP instead of 218 AP
pge 167 Iron-tuned Aura the penalty is for every 8 pounds rather than the normal 4 pounds.
pge 220 chart is missing Analyst special ability
pge 301 Spells by Tradition : Horriphobus should be under Guild Mages and NOT Witches.
pge 378 Astrolabe weight should be 6 lbs.
pge 378 Telescope weight should be 2.5 lbs.

Core Rules 2nd printing only
pge 245 Inured to Encumbrance they changed the example from level II to level I - the example makes sense only for level II.
pge 255 The Iron Ban should be for every 4 pounds of metal NOT 2. This was erroneously changed instead of the incorrectly stated Iron-tuned Aura.
pge 316 Alias for Belshirash should be Nagrach NOT Belshirash.

Aventuria Bestiary
pge 37 Weight should be 8000 to 11000 pounds
pge 55 Grolm weigh 50 - 60 pounds, not 600.
pge 127 Mundane, blessed, and magical weapons cause NORMAL damage to
fairies.

Sourcebook for the Warring kingdoms
pge 27 2nd para 1st sentence river should be lake.
pge 27 under flora and fauna 3rd sentence river should be lake.
pge 27 roads and paths fairies should be ferrys.
pge 52 names for innkeeper in the box info are reversed.
pge 133 2nd column 2nd para ....often are not made - remove not.
pge 135 2nd para starev = starve
pge 177 Animosity lvl 2 should be a penalty of -2.

Armory of the Warring Kingdoms
pge 10 Nostrian Longsword weapon advantage should be +1 to parry.
pge 12 textboxes not translated - still in German.

Aventuria Compendium
pge 82 Smelting - the example contradicts the rule in text. Use the rule instead
pge 85 Preserving- the example contradicts the rule in text. Use the rule instead.
pge 96 cost to learn forging of a Pailos is 3 AP in all other sources. Use 3AP instead of stated 4.
pge 98 Prem Steel effect for weapons should be Effect - , Crafting Check +1 , Breaking point value -1
pge 144 Chariot Driver has no skill in driving. Use riding skill as driving.
pge 159 Knights of the Old Path Style is erroneously given the unarmed symbol. It should be an armed style.
pge 160 Bind should be allowed with two handed swords. Otherwise Adersin style has no use for it.
pge 161 Chokehold is a unarmed not armed attack. Prerequisite is headlock not chokehold.
pge 162 Haymaker is a unarmed attack not armed attack.

Aventuria Armory
pge 13 Backpack weight should be 4 lbs not 2.
pge 40 provisions should weigh 3 lb per day as per Core Rules.
pge 67 Foil damage should be 1D6+2 as per core rules.
pge 82 Rapier should be AT/PA +1/0 as per core rules.
pge 92 Wolf Knife should be damage 1D6+3 and AT/PA +1/+1 as per core rules.
pge 96 cast net should be combat technique sling as per table on page 150 indicates.
pge 97,102,103,104 Cut-tooth, throwing axe, throwing club, throwing dagger, and throwing spear all have a erroneouscolumn labeled preis.
pge 107 Iryan Armor Advantage should be PRO doubled against fire attacks to coincide with armor advantage in Compendium.
pge 129 Additional penalties on the chart AND in the example on page 128 should NOT be cumulative.

Deluxe Character Sheet for Mundane
pge 6 PA slots are incorrectly crossed out. Appears to be the pattern for the German names and was never changed when translated.


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