Optolith Character Generator

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Elytherion
Posts: 70
Joined: Fri Mar 17, 2017 4:30 am
Location: Germany

Optolith Character Generator

Postby Elytherion » Sat Apr 15, 2017 2:16 am

Hi all!

I am working on a character generator and manager for TDE!

Currently implemented rules:
  • Core Rules
  • Aventuria Almanac

Planned rules:
  • The Warring Kingdoms
  • Armory of the Warring Kingdoms
  • Aventuria Compendium
  • Aventuria Armory

At this point I need to say Thank You to all the people that helped or have helped me getting the data into the app! A note on finished rule books: That doesn't imply that all of the contained Optional Rules are implemented!

Features:
  • Import and export heroes
  • Optional use of Optional Rules
    • Change AP cost of advantages and disadvantages
    • Higher Parry values
    • Language Specializations
  • Different sorting options for lists
  • Offline integration of all texts from the TDE Game Reference for all entries in the app for access during and after hero creation.
  • Edit values after hero creation while still ensuring matching prerequisites and correct AP spent.
  • Auto-Updates

All lists are going to be updated as needed.

Download Optolith via the Scriptorium

The tool is available for Windows 7+ (x86 and x64), Linux (Ubuntu 12.04+, Fedora 21+, Debian 8+; x64) and macOS 10.10+ (x64). Because I do not have a system running macOS, updates for macOS might be available later than those for Windows and macOS.

If you like you can give feedback, report bugs etc. right here in this thread! :)

On GitHub you can check out a list of all reported bugs and feature requests I try to keep up to date. If you like, you can submit any bugs/feature requests/etc. there!

There is also a roadmap on GitHub.

Concerning bug reports: I wrote a little guide if you're not sure what to include!

You can also join my Optolith Discord server if you like chat more. Of course, it's also a valid addition to this forum! ;)

If you prefer e-mail, you can use support@optolith.app.

You can also check out the changelog.

BR Ely
Last edited by Elytherion on Mon Mar 18, 2019 10:55 pm, edited 10 times in total.

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Tenushath
Posts: 129
Joined: Sat Jul 02, 2016 9:46 am

Re: What? Another CG?

Postby Tenushath » Sat Apr 15, 2017 12:40 pm

That looks awesome! I'm hoping it won't be restricted to Windows PCs.

GTStar
Posts: 227
Joined: Fri May 27, 2016 2:16 pm

Re: What? Another CG?

Postby GTStar » Sat Apr 15, 2017 3:13 pm

Windows and Mac. Maybe also an app later on.

Info from the German forums.

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Tenushath
Posts: 129
Joined: Sat Jul 02, 2016 9:46 am

Re: What? Another CG?

Postby Tenushath » Sat Apr 15, 2017 4:31 pm

I can't wait! This will make running games and managing characters so much easier.

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MadBeard
Posts: 507
Joined: Fri May 27, 2016 4:23 pm
Location: Alvona, Croatia

Re: What? Another CG?

Postby MadBeard » Sun Apr 16, 2017 4:32 am

Elytherion wrote:Hi all!

As the title says, I'm working on a CG for TDE. This CG already has most of the features of the German Core Rules and a few further books. I finally figured out how to implement the English rules, so I can definitely say my CG will also be released in English. However, the translation is not top priority right now. I want to ensure most bugs are fixed and all features currently available in all German rule books are working. This said, I cant give you an ETA for my CG and I cant give you English screenshots right now, but just the few in German: http://www.ulisses-spiele.de/forum/view ... 46#p180546. To give you a rough idea of the amount of time I need to get there: I expect to have a first Beta version ready by mid-2017 but I cant promise. I will definitely keep you updated though.


Nice Elytherion. Can't wait. If you need more help, feel free to ask ;)
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

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Elytherion
Posts: 70
Joined: Fri Mar 17, 2017 4:30 am
Location: Germany

Re: What? Another CG?

Postby Elytherion » Mon Apr 24, 2017 7:22 pm

Thanks all!

@MadBeard: Thanks for the offer! Once I'm done with the translation feature, I might need your help if you would like to help me entering all the translations from the books! ;)

To get a better idea of the progress of the app I just started to manage my to-dos and bugs on GitHub!

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MadBeard
Posts: 507
Joined: Fri May 27, 2016 4:23 pm
Location: Alvona, Croatia

Re: What? Another CG?

Postby MadBeard » Tue Apr 25, 2017 4:22 am

Sure Elytherion. Just let me know :)
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

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Elytherion
Posts: 70
Joined: Fri Mar 17, 2017 4:30 am
Location: Germany

Re: Announcing TDE5 Heroes App

Postby Elytherion » Sun Apr 30, 2017 12:58 am

Just that you know: I started with designing an own Internationalization API for the app. It might take a little while to convert all the UI strings to the new format. After thats done I can start converting the actual game crunch. For this, it would be very helpful if you could help, MadBeard! :)

Just one thing: My English might be a bit mixed (in terms of origin of the "dialect"), but I would prefer to provide a "plain" translation. If you find sth thats not common in AE (or my translation is just totally wrong ^^), please correct me. I am not a native speaker. :) If you want to have separate translations for AE and BE (or whatever) we can talk about that, too!

Just as a very early preview: I attached the home page below. (The English texts look SO SHORT compared to the German ones!! :D )

Edit: My internet is too bad. As soon as it is better I will upload the screenshot(s).

Edit2: Like Bern, I was thinking of how to convert between the different measurement systems (pounds/kg etc.). I have a few options, you can pick one, I hope, you are happy with one of those:
  • Stay with the current system during editing, but display pounds/inches on the sheets. (also possible: display the pounds/inches values right next to the edit boxes, so that cm/kg is just the editing but you can always see the converted values)
  • Doing everything in pounds/inches, but (at least for now) it wont be possible to convert the values when importing a hero that was created in another language.
The easiest for me would be to just leave the measurement system as it is, obviously :D

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MadBeard
Posts: 507
Joined: Fri May 27, 2016 4:23 pm
Location: Alvona, Croatia

Re: Announcing TDE5 Heroes App

Postby MadBeard » Sun Apr 30, 2017 3:44 pm

I would be glad to help you with that. About measurement units, first choice seems ok to me.
Btw what language do you use for coding? Javascript or?
I'd have to be a warrior, a slave I couldn't be.
A soldier and a conqueror, fighting to be free.

"Warrior" - Wishbone Ash

User avatar
Elytherion
Posts: 70
Joined: Fri Mar 17, 2017 4:30 am
Location: Germany

Re: Announcing TDE5 Heroes App

Postby Elytherion » Sun Apr 30, 2017 6:32 pm

I use JavaScript more or less: I use TypeScript. In the case you like more information: I use React and (traditional) Flux for the program as well as JSON for all the data tables and save data.

If nobody has problems with the first choice, I will do it this way. But I wont prioritize this feature, the actual translation is more important (I'd say).


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