Bug Fixes on Archetypes

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TorgHacker
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Bug Fixes on Archetypes

Postby TorgHacker » Sat Aug 05, 2017 11:05 am

We're not putting up an official link for Archetype fixes.

Please post them here instead.
Dean Gilbert
Torg Eternity designer
Ulisses North America

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MAJT
Posts: 195
Joined: Sat Jul 01, 2017 5:51 pm

Re: Bug Fixes on Archetypes

Postby MAJT » Sat Aug 05, 2017 12:27 pm

The LL Primitive Hunter lacks the Charisma to have the sabertooth perk.



Also, do you just want actual errors, or stuff that just doesn't make a lot of sense, like the Primitive Hunter being lousy at actual hunting, or the Orrorsh guy having Charisma 5 is dangerously suboptimal in his cosm?

Staffan
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Re: Bug Fixes on Archetypes

Postby Staffan » Sat Aug 05, 2017 12:54 pm

* The Electric Samurai's electric katana and unarmed damage is too low. Her Strength is 9, and they deal +4/+0 damage, so they should deal 13/9, but are listed as 11/7.
* The Realm Runner's machete damage should be 10 (Str 8, weapon +2), not 9.
* The Realm Runner's damage column is left-aligned, not centered.
* The Realm Runner's armor's axiom is listed as "Te 19" instead of just 19 as everything else that's not specifically called out as non-tech.
* The Cyberwitch's unarmed damage should be 6, not 7.
* The Cyberwitch is listed with IriMech armor, for +2 adds, but the Toughness/Armor circles say 9/3. They should say 8/2.
* The Monster Hunter is listed with a Monster Hide Duster for +2 armor, but Toughness/Armor says 11/3. They should say 10/2.

lurkingowl
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Joined: Thu Jun 22, 2017 5:10 pm

Re: Bug Fixes on Archetypes

Postby lurkingowl » Sat Aug 05, 2017 1:21 pm

Should we put Cosm tent feedback/fixes in here too?
From the other thread:
I think the Living Lands table should mention the check for healing once per scene from the Law of Life.
Law of Glory should say "deck or discard pile."
Law of Magic should probably mention (to a max of your skills adds.)
One True Way only applies to miracles, not Religion in general.

Hawk Knight
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Re: Bug Fixes on Archetypes

Postby Hawk Knight » Sat Aug 05, 2017 7:47 pm

Resistance Fighter uses Mind for Kinesis skill.
Monster Hunter armor is wrong. It's +2 in the description, but +3 under Toughness.

Hawk Knight
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Joined: Wed May 31, 2017 7:52 pm

Re: Bug Fixes on Archetypes

Postby Hawk Knight » Sat Aug 12, 2017 1:07 am

Resistance Fighter from Tharkold still lists Mind as the skill for Kinesis. Core Book lists it as Spirit. Which is it?

If it is Spirit then don't forget to swap Mind and Spirit scores when correcting the skill.

Mike McCall
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Re: Bug Fixes on Archetypes

Postby Mike McCall » Sat Aug 12, 2017 2:07 am

The Hardboiled Detective has 2 adds in unarmed combat, when 3 are required for his Block Strike Perk, and the Ki Strike perk on his advancement track.

Hawk Knight
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Re: Bug Fixes on Archetypes

Postby Hawk Knight » Sun Aug 13, 2017 6:12 am

Mike McCall wrote:The Hardboiled Detective has 2 adds in unarmed combat, when 3 are required for his Block Strike Perk, and the Ki Strike perk on his advancement track.


The newest version has that fixed. You must be looking at the old version.
Last edited by Hawk Knight on Sun Aug 13, 2017 9:22 pm, edited 1 time in total.

Mike McCall
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Re: Bug Fixes on Archetypes

Postby Mike McCall » Sun Aug 13, 2017 12:21 pm

Hawk Knight wrote:
Mike McCall wrote:The Hardboiled Detective has 2 adds in unarmed combat, when 3 are required for his Block Strike Perk, and the Ki Strike perk on his advancement track.


The newest version has that fixed. You must get looking at the old version.


V14 of the archetypes still has 2 adds in unarmed, and the latest version of the Core Rules says he needs 3, so no, I don't think it has been.

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TorgHacker
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Re: Bug Fixes on Archetypes

Postby TorgHacker » Sun Aug 13, 2017 12:44 pm

Bug has been reported.
Dean Gilbert
Torg Eternity designer
Ulisses North America


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