Gargoyle wrote:Organized play is a different beast. Since they aren't sanctioning organized play right away, it gives them time to create errata specifically to avoid those problems.
My own experience with running and playing in an Organized Play setting has actually included more the other way. New players without a home game pick up a book and show up with a poorly put together character. You don't have time, as a GM, to help the player fix the character because you've got four hours and five other players.
Anyway, with the way Torg Eternity is looking I think the main issue with any Organized Play would be finding people to manage it. Inter-party balance would likely be achieved by separating characters into tiers (Beginning / Advanced) and letting the local GMs adjust game difficulty to who shows up. Maybe include a couple Eternity Shards, or other cool gear, to be handed out to the Beginning characters if you've got an abundance of Advanced Characters and toss in an occasional difficult challenge (Extra Enemy, penalties during Dramatic Scenes, Extended challenges, ect..)