JohnK wrote:The invasion starts on Day 1. The characters receive 5 XPs per Act, and how many Acts are there in the Day 1 scenarios?
Sadly I cannot say anything of substance on this. I’m hoping Dean will be able to say more since it’ll be released soon. I can only say that I don’t think you have anything to worry about with this. I personally will not fret over this.
JohnK wrote:The rulebook itself comes out and takes the campaign to 90 days. How many adventures are characters likely to be able to be invoived in during that 3-month period?
There can also be a lot of down time for the Storm Knights. Maybe they’re doing milk runs. Maybe they’re in planning committees within the Delphi Council. Maybe their pulp power, magic sword, cyberarm is being examined by the Delphi Council for the future. You could say that nothing significant happens to them in a month or two.
As you say, advancement is not realistic to begin with (for example, I would consider all of the above to be worthy of learning experiences in real life). A character may go through an act that takes 2 weeks. Maybe a character goes through five acts in 4 hours. It’s all rather abstract, and I wouldn’t worry about trying to quantify a person’s life experiences because it’s all unrealistic. Just know that people will advance at variable speeds.
JohnK wrote:And how many Acts per typical adventure? That's how much XPs over that time?
I am tempted to extend an act by a bit more. It depends on the adventure. In one adventure I have in mind, the PCs are to obtain the Oni Blades from an auction house. The group may attend the auction, lose the swords, hunt down the new owners, fight the new owners, lose the swords again, find the next owners, and defeat the owners. That’s a lot for just one act, but luck may not be with them. Conversely, the group may attend the auction, survive a virus outbreak, and take the swords under the cover of chaos. It’s a far shorter act because of the cosm cards and/or how the PCs handle it.
I’m going to make sure that I don’t give them freebie acts. Make them all worthwhile.