Kuildeous wrote:So maybe there could be a weapon that floats on its own and is controlled by using kinesis (think of Yondu's arrow in Guardians of the Galaxy. A horseless carriage could use land vehicles, but it could also use alteration magic. A wand that summons water could be activated with a conjuration magic skill test. A safe could have two safeguards that require the thief to physically turn the tumblers and reach out to move an embedded pin with either apportation magic or kinesis. Otherwise, it is physically impossible to open the safe without damage.
I like these ideas. Horseless carriage should use apportation though.
I'm also thinking that as "Improvised magic becomes possible" at Axiom 22 any Aylish can use a magic skill to do small things without a spell or the spellcaster perk. As a general rule of thumb, nothing that would require an in game roll. So nothing where 'failure would be interesting or relevant to the adventure'. And I wouldn't even make them roll for it. They can clean their clothes using alteration, they can summon a hanky using conjuration, they can predict the weather with divination, they can add a log to the fire with apportion. The sort of thing that other systems group under Cantrips.