MalicWanderer wrote:Are you having your players keep their Destiny hands between Acts? Not just the size increase that's supposed to last one act beyond the current iirc, but the specific cards in hand? Because looking at the Act Structure section and the Ending an Act sidebar, while it's not super clear, I feel like they're supposed to draw entirely new hands every act, and that might make it harder to keep a multi-act glory chain going. Especially with possibilities resetting as well. Of course if they build up multiple glories in the first act there's no reason they couldn't do it again in the second, but at least having to start from fresh random hands and 3 possibilities is harder than having spent the whole prior act building perfect hands.
I haven't tried this and not sure about it. OTorg was definitely keeping cards until the entire adventure was over (any number of Acts).
For me GM-wise, The adventure represents the story goal, such as "the Horn of Dungar". The acts are a motive (Act I We heard it is from Aysle - so go there. Act II PP stole it and took it away, we need to follow them, etc.) Scenes break down the Act into a time /place (Act I Scene 1 arrive in London (get information), Scene 2 Are in the small hamlet of Lindow and fight invaders to gain favor of the locals so that they will show them the burial mound of Dungar, etc.) So the whole Adventure shebang is a full arc and keeping the card hands to me is step building that goes along with the building of the adventure. I might look into the reducing card hands to 3 with my group (they have 7 people, because everyone wants to play TORG).
5 people x4 cards = 21 cards. 7 people x 3 cards = 21 cards, so that seems reasonable. Just not sure how it would affect things. I just never had that problem in OTorg and had games with up to 15 players before (special occasions of 2 groups getting together for an epic story - like when two related tv series meet up for a night/week).
But I am really considering the adventure end "Hard reset" of everything, even things that are supposed to carry over to the next act.