Are multi-actions too cheap?

User avatar
Rabbitball
Posts: 599
Joined: Mon Nov 14, 2016 7:41 pm

Re: Are multi-actions too cheap?

Postby Rabbitball » Mon Sep 04, 2017 9:24 pm

ProfessorK wrote:You mustve not done game theory then.

They get a card WHENEVER they do this.

The onyl spend a card in that critical "almost there ' situation. And they could still hit "almost there" situations anyway an NOT have the cards to handle thme if they don't do this.

Its an OBVIOUS net win.


Not so fast there. If the difference between the player's value and the target number is greatly skewed in the player's favor, you are correct in saying it is nearly automatic. But when you have a character with Cha 5 and no adds in Taunt is going against a Gloater with an 11 Taunt value, do you really want to risk both your attack and your Taunt getting -2 for the chance to draw a card? Sure, you might need to spend a card to get it, but then it's a trade of card for card, the value of which depends on what you spend vs. what you receive. And if it takes more than one card to get that one card, the odds of the trade being worth it go down considerably.

Also consider that, barring extreme luck, there's likely to be a Possibility thrown in too. In that case, you are trading a known quantity for a random one that may or may not be better. Consider also that most cards are situational, and it's possible that the card may not be useful simply because it's not affecting the right thing at the right time. So in light of these, I don't see multi-actioning for the Approved Action as "strictly better" than not doing so.
Dominick Riesland, aka Rabbitball
Creator of the Cosmversal Grimoire
"Those who will not follow are doomed to lead"—Anarchist, Magic: the Gathering
Invertebrate punster—spinelessly unable to resist making a pun. "So slug me!"

lurkingowl
Posts: 68
Joined: Thu Jun 22, 2017 5:10 pm

Re: Are multi-actions too cheap?

Postby lurkingowl » Mon Sep 04, 2017 10:47 pm

Impra wrote:The meta gaming of smart players will be or already is combine interaction with combat in a multi action because you get 2 possie rolls for the price of one and the -2 is offset by the effect of the interaction.

Someone already clarified the interaction not offsetting the -2, but it's also important to point out that you still only get *one* roll for a multi-action. It doesn't increase your shot at a Glory or explosion.

Impra
Posts: 23
Joined: Tue Jun 27, 2017 6:09 am

Re: Are multi-actions too cheap?

Postby Impra » Tue Sep 05, 2017 1:12 am

Never argue against rules lawyers but to be honest it is offsetting the -2 if not for you for the next player metagaming ..
and he or she will trick nsc B attack NSC A and the next player etc....

If for any reason the -2 should reduce the succes level cards will fix that with +3

And it doesnt affect the chance to roll a glory at all you can roll a 60 with 5 actions simultaneously but does that make it glorious ? or silly ?

User avatar
TiaMaster
Posts: 245
Joined: Fri Jun 16, 2017 3:45 pm

Re: Are multi-actions too cheap?

Postby TiaMaster » Tue Sep 05, 2017 11:55 am

Wow, definitely glorious.

Wotan
Posts: 69
Joined: Wed Aug 23, 2017 8:10 pm
Location: Aysle (UK)

Re: Are multi-actions too cheap?

Postby Wotan » Tue Sep 05, 2017 12:05 pm

Truly a masterclass in the rhetorical arts!

ProfessorK
Posts: 369
Joined: Sat Jun 10, 2017 10:21 pm

Re: Are multi-actions too cheap?

Postby ProfessorK » Sun Sep 10, 2017 11:23 am

Well, my players were more reasonable withit this game. So maybe they decided it was boring to always be doing the same thing (which it was.)

User avatar
TiaMaster
Posts: 245
Joined: Fri Jun 16, 2017 3:45 pm

Re: Are multi-actions too cheap?

Postby TiaMaster » Sun Sep 10, 2017 11:48 am

Did you TELL them to be more reasonable? Or did it just grow organically from learning to use the mechanics properly?


Return to “Rules Questions (TORG)”

Who is online

Users browsing this forum: Savioronedge, Wotan and 2 guests