ZorValachan wrote:Correct, the "official" word is to reshuffle when you feel it is needed.
To redo hands, I recommend/suggest a new adventure. Adventure being made up of 1 or more acts-a plotline.
So if an adventure has 1 act, redo everything at the next adventure/act.
If your adventure is a longer 4 act piece, then don't redo destiny hands until the start of the next adventure, That keeps the sense of "connectedness'.
I would also suggest a "hard" reset to destiny hand size at an adventure start. Glories add a destiny card to the hand, which means more cards are picked up, which means more chance of glories, which makes a cycle of increasing hand size/choices. A reset at the adventure start is a logical time to say "past plotline is over, everything resets"
Personally, I would agree to reduce Glory-earned added cards at the beginning of a new adventure to one, regardless of how glorious the previous adventure had been if
at least one glory had been achieved in the previous adventure. This way, the party can at least bask in the afterglow of their accomplishments without feeling overly cheated.
If they earn a new glory during the next adventure, good for them. If not, the next adventure starts without Glory-added cards.