ShirtlessOBrien wrote:For the purposes of running something like a Day One demo, or a con game, where I'm not trying to present my own house ruled version of TorgE but as close to the official, by-the-book TorgE as I can, do I have the following correct?
1. In a Living Land Dominant Zone, disconnected Ords cannot think about high-axiom ideas like democracy or evidence-based medicine. In a Core Earth Dominant Zone, Ords do not risk disconnection by thinking about fictional, religious or otherwise not-real impossible things which would break Core Earth axioms if they existed, and in a Core Earth Pure Zone Ords can think about such things.
Let's give an example. You have an edeinos Ord talking to a realm runner.
Edienos: "Who chooses what your tribe will do?"
Realm Runner: "We have a representative democracy. People go to polling stations and amongst a group of people they choose who they want to represent them and the winner..."
Edeinos interrupts..."... is the one who kills the biggest T-rex?".
Realm Runner: "No..."
Edeinos: "...then the one that is fastest?"
Realm Runner: "No..."
Edeinos: "... then the one that's strongest?"
Realm Runner: "No! The one that gets the most people to choose them!"
Edeinos laughs as edeinos laugh: "Don't be ridiculous. That would never work. Your 'democracy' is stupid. Edeinos would never follow orders of this 'representative'."
Later the Edeinos is talking to another edeinos: "...and then he said they choose people to lead by 'voting' for them! How stupid is that!?"
Later the Realm runner is talking to a professor: "...he just didn't get it. I tried, and tried...even disconnected once. But nope, they just don't get it."
("Not-real impossible things" being defined as impossible and not real by the Core Earth axioms, no judgment of any real-world religion expressed or implied etc.)
2. Disconnection may play out slightly differently in different cases depending on what is specified in the module (e.g. disconnecting in the Living Land makes it impossible to understand how engines work at all, disconnecting in Orrorsh leaves you understanding how a car works but bad at driving one and the car won't start for you).
3. I'm not aware of any published cases where it would be relevant, but (1) generalises to fairy stories about impossible magic in Aysle, scifi movies in Nile Empire, manga about mecha in Pan-Pacifica and so on. None of these things are impossible to think about while disconnected or in a Pure Zone.
I think the above are correct based on the implications of TorgHacker's statements, but I am not completely certain. I may have it wrong because I did not find their statements completely clear. Two further questions that I do not think have a clear idea of the answer to:
4. In the official fiction, not the hard and fast rules, what is meant to happen when a bunch of Core Earth Ords in Sydney try to talk about Cyberpapacy technology, or Living Land miracles, or Aysle magic et. al.? Stuff that is definitely real in other cosms but definitely impossible in Core Earth. Do the axioms affect this conversation in any way?
Core Earth is a special case because it has a TON of Possibility Energy, which is the energy of stories. We can think about time travel because Earth has so much Possibility Energy that allows even Ords to be creative and think of the concepts, even though we know it's 'impossible'. One of the things we're doing in the cosm books is introducing Minor World Laws (like the Law of Decay). I think this would be a good one to include for Core Earth.
Denizens of other realities literally never even think about such things. Nobody in the Cyberpapacy even thought about time travel before they invaded Core Earth. It never even entered their minds. Even now, when they're told stories about it, Cyberpapacy denizens think it's ridiculous and then don't think about it much again.
The Nile is a bit different too in that it has weird science which can extend beyond their axioms.
5. In the official fiction, not the hard and fast rules, what is meant to happen when a bunch of Aylish Ords try to talk about current events involving other realites while they are in an Aysle Dominant Zone, or Nile Empire Ords try to talk about current events in other realities while in a NE Dominant Zone, or Ords try to talk about current events involving other realities while in Pan-Pacifica? Do the axioms affect these conversations in any way?
They'd talk about it in a way that translates best to their own reality.
Aylish dude: "Those Nile Empire folks supposedly ride iron machines that they can make move with magic liquid. I think they call them "tanks". And some of those 'tanks' have guns that are like gigantic wands of fire."
Other Aylish dude: "How do those work?"
Aylish dude: "No idea. Must be magic though."