Let me start this reply off by saying that I'm not going to discuss the merits, or lack thereof, in games and of games like D&D and/or Pathfinder. I will just say here that, while I'm not defending D&D and games like, it was one of the games (if not *the* game) that established various aspects and elements of roleplaying games that we take for granted today. Some bad, some not so bad. My reply below tends to focus on the elements of Torg Eternity. Now that I've got that out of the way...
Kuildeous wrote:Some sessions will be easier for the PCs while others will be grueling. It all averages out. There's no mystical rule that says that PCs must get 3 XP if they happen to flood the barracks and save themselves from fighting 30 Shocktroopers. No mystical rule that says the PCs must get 9 XP for triggering every single trap in the temple.
Well, some would argue that the tougher the opponents you fight, the more XPs you should get. Same for the length of an Act. Does a 2-scene Act merit 5 XPs, and if so, what does a 6-scene Act merit?
Fortunately, I'm not one to argue that. The rules as written work fine for me, I think, though I could easily decide to reduce the XPs per Act (given the attitude I have about this from earlier posts).
Kuildeous wrote:It's taken me 30 years, but I'm recognizing that counting other people's XP and getting rewarded for attending when someone else could not fostered a player-vs-player mentality. Even if the PCs didn't attack each other, the system still pitted player against player, and I don't want that in my Torg. I want my players to be happy for each other. I rather enjoy when a player comes back after missing a session and is told that we're now at 35 XP, so he better write that down and go shopping.
That being said, I agree with the philosophy, but I worried that 5 XP might be too fast. I do actually run weekly, but we either have no kids or teenaged kids. I award 2-3 XP per session depending on how short it is. Sure, it averages out in the end, but maybe I'm still old-school enough to want to assign a larger number for a larger act. Mostly, I slowed things down because I didn't want to outpace the release of adventures too badly. Since there are now rules for how to handle beta-level Storm Knights with published materials, I may make it 5 XP at beta. Mostly because I don't want them to save their pennies when they're at beta level. We shall see how I feel.
That *is* an interesting way to put it, in the first paragraph, and I have to say that it does sway me as much as another poster's reply about this stuff did. Part of my own reasons for slowing down XP and Advancement is your reason - so as not to outpace the adventure releases. Another reason, as stated, is because I am still finding Advancement to be very...rapid in the game.
What's been great about this thread is that it's put some of my concerns and thoughts about the subject into perspective, and for that I want to thank you all.