Re: Skeleton Warriors Stats?
Posted: Wed Nov 28, 2018 9:31 am
Rabbitball wrote:My first thoughts on this were that skeletons would simply ignore "precision" attacks such as missile weapons and fire combat that depend on blowing through large amounts of flesh and that zombies could test against wounds (at -1 per wound that would be suffered) to shrug them off as being "non-vital". Whether that works for your purposes remains to be seen.
Defining "precision attacks" is the tricky part. Players will point out, not incorrectly, that bullets break bones just fine. My opinion and ruling though will be that such damage is incidental and the main source of trauma is bleeding and organ piercing. It will have to be a GM's call really as damage types aren't really defined in Torg with any granularity, and I'm ok with that.
Regardless, I don't want extra rolls to slow things down. I like that Torg tends to keep it down to one roll per action.