Gargoyle wrote:And I'd make the DN the Trick skill of the target.
I really like that. It makes sense, including having Mind as part of the defense.
Gargoyle wrote:And I'd make the DN the Trick skill of the target.
Savioronedge wrote:I like the Trick(Dex) vs Trick.
I am also a huge fan of the Profession skill, which I feel is underused in Eternity. If a character has Prifession, it should cover an area of non-standard skills instead of 1 single skill. Ie. a Profession(Plumber) should be able to try and: figure out where a structure's water supply is, have a chance at tracing electrical lines, find load bearing supports (studs) in a wall, clear blockages in lines (not just pipes), estimate grade of decent, and many other things that won't normally come up in an adventure.
Profesion(Prestidigitator) should be able to apply misdirection in many ways, most of which will have little impact on most adventures. Pickpocketing would be just one application. [Note: I might even let someone use it defensively as a Disbelief against Illusions as the character has an understanding of the illusion process]
Kuildeous wrote:So what I should've said is that I consider pickpocket to be trained-only.
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