Staffan wrote:fougerec wrote:Plus multi-action is the best way to get 3 turns out of strike as opposed to 2 since the duration includes the turn you cast it.
I'm not sure that would work. Generally, all parameters of an action (including a multi-action) are set when you begin your action - this was discussed in an earlier thread. It's the same principle that says you can't use an Interaction to make a foe Vulnerable and then get +2 when attacking them in the same round with a multi-action.
If you can't multi-action then Strike really only has a duration of 2 rounds if cast on yourself since Page 197 says "How long the miracle lasts, starting with the round in which it was invoked".