Sir Awesome wrote:
To sum up we feel that most characters can have everything they really want by about 60 to 80 xp before they are just buying +1 to this or that
This is highly a matter of taste, so I can't say that you're wrong if you do feel that you can make a character that wants for nothing at the 60-80 XP range. I don't think that your assessment is typical though.
My group did just hit the 85 XP mark. They don't feel like endgame characters. They are pretty competent, and my elf player is thrilled with being able to buy Reality to 19, but even he's not yet done. There are still routes for the characters to explore. And as each sourcebook comes out, they're going to explore even more.
Now characters do advance fairly quickly. I can't deny that. When I started my campaign, I gave only 2-3 XP per session to slow them down. Mostly I did this so that I wouldn't run out of missions for them. Joke's on me; about half the XP they have is due to my home-brew adventures, so there are still published missions I haven't even touched. When they hit beta, I bumped up XP to the standard 5.
In such a wildly diverse game such as Torg, there will be some finagling the GM has to do to keep the challenges interesting without overwhelming them. I want to be able to challenge the Storm Knight with the 17 defense while not utterly annihilating the Storm Knight with the 9 defense. Part of that is doing more than just combat to challenge them. And not being afraid to "lose" as the GM. As long as the players are still engaged, I don't know if they plow through the encounters. That just makes a difficult one much more memorable.
Can I buy all the perks I want for 60-80 XP? Probably. Will it really be everything I really want? I have my doubts.