GeniusCodeMonkey wrote:"However, unlike Core Earth science, there is little predictive quality to magic. A Core Earth scientist may conclude reliably that silicon dioxide will have similar chemical structure and chemical properties to carbon dioxide, but replacing the elemental fire of fireball with elemental ice will not necessarily produce an iceball, or even a waterball. The only way to know is to do it yourself or research what others have done."
The fact you can research what other have done, means that it is predictable.
Unpredictability of magic in a Magic Axiom 24 cosm does not make sense. At Axiom 22 "Improvised magic become possible", without some understanding or prediction on what you would be casting you would be killing yourself and others in gruel-some ways more times than not.
"Like science, magic has become predictable to those who have studied it. Just as a Core Earth scientist may conclude reliably that silicon dioxide will have similar chemical structure and chemical properties to carbon dioxide. With study and research replacing the elemental fire of fireball with elemental ice will produce an iceball, or even a waterball, creating a new spell. Researching what others have created can quicken the process."
The word count is the same. It still means people need to learn a new spell and can't change principles on the fly (which I think is the intent of the original paragraph).
Except it isn't what is meant. Even in oTorg, we had this:
The Primary Rule of Magic wrote:Magic is not physics, or chemistry, or biology. It is a distinct discipline with its own rules. Magic works by extending the will of the spellcaster, interweaving it with nature and coming up with a result. The primary rule of magic is a spell will have no positive effect without being willed by the caster; negative or non-effects are generally a result of insufficient control and will.
Thus magic and technology are at odds at a fundamental level. Technology works with natural laws, while magic intervenes in those laws. Each has its advantages and drawbacks.
Technology allows you to take one part out of a machine, replace it with another similar part, and have a predictable result. With magic, you can't guarantee that knowing fireball
and ice cube
will mean you can necessarily make an iceball. Magic just doesn't work that way. Maybe someone else made an iceball, which you can research. Or maybe you can take the Spell Researcher Perk, design what you think an iceball should look like, and then try to get it at the start of the game session. Maybe there's something about elemental ice that doesn't allow for iceballs, which means you can't ever get it. Maybe there's a restriction that makes it a DN 30 to research. Or maybe, just maybe, it works just as you think it does and you get it first try. Science works on syllogisms: X and Y are true, therefore; Z must be true. Magic defies syllogisms, just as dragons defy physical categorization.