Magical Principles

darrell
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Magical Principles

Postby darrell » Fri Oct 25, 2019 3:51 pm

I'm only part way througn the book, so it might be covered further in, but, why is there no Principle that combines Death and Time, it's the only combination missing?

GeniusCodeMonkey
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Re: Magical Principles

Postby GeniusCodeMonkey » Fri Oct 25, 2019 4:24 pm

Maybe it's not needed. Death comes to us all in Time.
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utsukushi
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Re: Magical Principles

Postby utsukushi » Sat Oct 26, 2019 3:29 am

I think it's actually because on the State Path chart in the old Torg book, Death and Time are opposite each other in a way that doesn't really have a place to interact. Life and Death feed into Light and Darkness, then on to Living Forces and the assorted Kindred, while True Knowledge and Time flow to Light and Magic, then Inanimate Forces and the Elements. It seems like that interaction is missing when it's just down in words, but it makes total sense on the diagram.

darrell
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Re: Magical Principles

Postby darrell » Sat Oct 26, 2019 5:52 am

So it probably just a hold-over; fair enough. :)

GeniusCodeMonkey
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Re: Magical Principles

Postby GeniusCodeMonkey » Sat Oct 26, 2019 6:00 am

TBH, the magic system in oTorg was so elegant that I couldn't see anyway for them to top it. This version is more abstract and there isn't anyway to make spells the same way as oTorg so it's not really needed. There are no knowledges for the mage to learn etc. the Perk is only really a game effect to create specialist.

eTorg is supposed to be more mechanics light than oTorg.
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pkitty
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Re: Magical Principles

Postby pkitty » Sun Oct 27, 2019 11:46 am

darrell wrote:I'm only part way througn the book, so it might be covered further in, but, why is there no Principle that combines Death and Time, it's the only combination missing?

It's covered later on. The dark one used the combination of death and time to fuel the creation of necromancy.
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Rabbitball
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Re: Magical Principles

Postby Rabbitball » Tue Oct 29, 2019 7:03 pm

darrell wrote:I'm only part way througn the book, so it might be covered further in, but, why is there no Principle that combines Death and Time, it's the only combination missing?


It's mostly covered by the other posts here, but as the definer of the Principles, let me give an "[O]" answer... ("[O]" answers are a throwback from Magic: the Gathering forums where official company reps gave "Official" rulings to cut through the cacophony of people's opinions.) The original state chart connected the five knowledges we call Principles now each into two of the Essences directly. The only combination missing was Death and Time, which I then assigned to Corba'al as the basis of his portfolio.
Dominick Riesland, aka Rabbitball
Co-author, Aysle Sourcebook for Torg Eternity
Creator of the Cosmversal Grimoire
"Those who will not follow are doomed to lead"—Anarchist, Magic: the Gathering

darrell
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Re: Magical Principles

Postby darrell » Wed Oct 30, 2019 5:12 am

Thanks Rabbit'. :D


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