Cyberpapacy Sourcebook Preview Discussion

mica
Posts: 100
Joined: Mon Jan 15, 2018 4:32 pm

Re: Cyberpapacy Sourcebook Preview Discussion

Postby mica » Fri Dec 06, 2019 4:30 pm

Unfortunately 'Nodder' is UK slang for a condom :lol:

User avatar
TorgHacker
Posts: 4901
Joined: Tue Sep 06, 2016 6:40 pm

Re: Cyberpapacy Sourcebook Preview Discussion

Postby TorgHacker » Fri Dec 06, 2019 4:32 pm

fougerec wrote:
By and large between cards and Possibilities it's very, very difficult for PCs to fail. I comfortably place Torg Eternity into the competence porn subcategory of gaming. It's never really about "if" the heroes succeed (well...there's always Orrorsh) but "how" they succeed.


I like how Greg has put it.

Storm Knights can succeed at anything. But they cannot succeed at everything.
Deanna Gilbert
Torg Eternity designer
Ulisses North America

User avatar
pkitty
Posts: 362
Joined: Fri Feb 16, 2018 12:09 pm

Re: Cyberpapacy Sourcebook Preview Discussion

Postby pkitty » Fri Dec 06, 2019 4:33 pm

(Gonna take this back into the main thread; I only started the separate cyberdeck one because I didn't want to spam this thread with "what am I missing?" which turned out to be a lot!)

I have to say, the inclusion of "Flesh Apps" for all custom cyberdecks is something that justified the Perk spent on them. The idea that the deck is useful even when not hooked up to a computer -- even in the middle of the Living Land -- is a nifty take that I really like.

That said, unless the game is based strictly in the Cyberpapacy, I can't get too excited about the Program Upgrades, Software Compression, or Software Library perks, as those just add GodNet-focused capabilities. Further, even in such a game, Program Upgrades is the only one really worth taking IMO. First, it's better than Software Compression in every way, since it similarly adds room for two more programs but also upgrades them. And Software Library's "you can add six programs" looks nice on paper, but there are only 11 programs in total, and all custom decks have 7 or 8 programs already! So that's sort of disingenuous; it really just adds 3 or 4.

(If I'm misunderstanding anything, obviously please set me straight!)
Our group's Torg Eternity wiki page
  • House rules, indexes of all perks/spells/etc, form-fillable character sheet, and more

User avatar
TorgHacker
Posts: 4901
Joined: Tue Sep 06, 2016 6:40 pm

Re: Cyberpapacy Sourcebook Preview Discussion

Postby TorgHacker » Fri Dec 06, 2019 4:36 pm

mica wrote:Unfortunately 'Nodder' is UK slang for a condom :lol:


Now I'm wondering why my UK playtester said nothing.

<STARES at Wotan>

:lol: :lol: :lol: :lol: :lol: :lol: :lol:
Deanna Gilbert
Torg Eternity designer
Ulisses North America

User avatar
TorgHacker
Posts: 4901
Joined: Tue Sep 06, 2016 6:40 pm

Re: Cyberpapacy Sourcebook Preview Discussion

Postby TorgHacker » Fri Dec 06, 2019 4:39 pm

pkitty wrote:(Gonna take this back into the main thread; I only started the separate cyberdeck one because I didn't want to spam this thread with "what am I missing?" which turned out to be a lot!)

I have to say, the inclusion of "Flesh Apps" for all custom cyberdecks is something that justified the Perk spent on them. The idea that the deck is useful even when not hooked up to a computer -- even in the middle of the Living Land -- is a nifty take that I really like.

That said, unless the game is based strictly in the Cyberpapacy, I can't get too excited about the Program Upgrades, Software Compression, or Software Library perks, as those just add GodNet-focused capabilities. Further, even in such a game, Program Upgrades is the only one really worth taking IMO. First, it's better than Software Compression in every way, since it similarly adds room for two more programs but also upgrades them. And Software Library's "you can add six programs" looks nice on paper, but there are only 11 programs in total, and all custom decks have 7 or 8 programs already! So that's sort of disingenuous; it really just adds 3 or 4.

(If I'm misunderstanding anything, obviously please set me straight!)


Not every Perk is universally useful in all circumstances. Some things included in the book for supporting NPCs over PCs.

As for the number of programs, this is designed for future growth. There may be only 11 programs right now, but that doesn't mean more won't be added later.

Bottom line though, If I didn't include Perks to upgrade a hacker's abilities, people would complain that I didn't. <shrugs>
Deanna Gilbert
Torg Eternity designer
Ulisses North America

User avatar
pkitty
Posts: 362
Joined: Fri Feb 16, 2018 12:09 pm

Re: Cyberpapacy Sourcebook Preview Discussion

Postby pkitty » Fri Dec 06, 2019 5:09 pm

TorgHacker wrote:Not every Perk is universally useful in all circumstances. Some things included in the book for supporting NPCs over PCs.

As for the number of programs, this is designed for future growth. There may be only 11 programs right now, but that doesn't mean more won't be added later.

Bottom line though, If I didn't include Perks to upgrade a hacker's abilities, people would complain that I didn't. <shrugs>

True, but considering how Software Compression is overshadowed (by Program Upgrades) and Software Library is kind of weak, have you considered combining them? I think they'd be a lot more of a fair value as a single perk:

Software Library: The decker improves their cyberdeck's access to programs. Increase the available storage of the custom cyberdeck by two. The decker learns up to six additional programs.
Our group's Torg Eternity wiki page
  • House rules, indexes of all perks/spells/etc, form-fillable character sheet, and more

QuarrelBlue
Posts: 218
Joined: Thu Dec 06, 2018 12:09 pm

Re: Cyberpapacy Sourcebook Preview Discussion

Postby QuarrelBlue » Sat Dec 07, 2019 5:49 am

pkitty wrote:I'm not really getting the cyber-eye socket thing. Why would I want to pay extra to have to switch out my eyes instead of just getting multiple upgrades to my eyes? What's the advantage of having a separate set of BellTrack eyes and BellScan eyes as opposed to just getting the BellTrack and BellScan upgrades together?
TorgHacker wrote:Edit: You know what? Now that I'm looking at it, I think that's a hold over when we did have limits to how many installs you can have in your eyes.

It seems like to be intended for cybereyes with automatic drawback, like CSI RobeEye, and ones come out of wearer's body and work there, like CSI Eyebomb.

*)And what is "Eyebomb upgrade"? Is Eyebomb an upgrade which needs existing cybereye to put explosive in?
*)CSI Socket Upgrade for CSI Eyebomb must be paid separately, so they cost $1500 just to be a concealed grenade which isn't suicidal, right?
*)Can you use Eyebomb without losing the other visual implants in that eye?
(You can put the other visual implants into the other eye from the beginning, but some may want to keep a natural eye for some reason, and there may be characters with Eyebombs in both eyes.)
*)I thought of FFO CamEye(which in mentioned at TSE HUD entry) for another example of cybereyes working outside the body, but where is it?

darrell
Posts: 60
Joined: Fri Mar 03, 2017 2:28 pm

Re: Cyberpapacy Sourcebook Preview Discussion

Postby darrell » Sat Dec 07, 2019 6:39 am

TorgHacker wrote:
mica wrote:Unfortunately 'Nodder' is UK slang for a condom :lol:


Now I'm wondering why my UK playtester said nothing.

<STARES at Wotan>

:lol: :lol: :lol: :lol: :lol: :lol: :lol:


Not in any part of the UK I've lived in. But then I'm old now...

User avatar
Wotan
Posts: 506
Joined: Wed Aug 23, 2017 8:10 pm
Location: Aysle (UK)

Re: Cyberpapacy Sourcebook Preview Discussion

Postby Wotan » Sat Dec 07, 2019 8:02 am

darrell wrote:
TorgHacker wrote:
mica wrote:Unfortunately 'Nodder' is UK slang for a condom :lol:


Now I'm wondering why my UK playtester said nothing.

<STARES at Wotan>

:lol: :lol: :lol: :lol: :lol: :lol: :lol:


Not in any part of the UK I've lived in. But then I'm old now...

Thanks, that's exactly what I told the Church Police when they knocked on my door last night! :lol:

(Apparently it's regional slang, so I feel less bad about missing it.)
Glitchfinder General

QuarrelBlue
Posts: 218
Joined: Thu Dec 06, 2018 12:09 pm

Re: Cyberpapacy Sourcebook Preview Discussion

Postby QuarrelBlue » Sat Dec 07, 2019 8:36 am

I'm working on some Gears, but...

*)Actually, which guns are Firearms, Energy Weapons, or Heavy Weapons? Some may think it's obvious, but I have seen a GodMeeter(which I believe to be a Firearm) ruled as an Energy Weapon TWICE and now have no trust on "the common sense" at all.

*)Does GWI HallowMesh completely outdate Plexiflex Sheathing?
GWI HallowMesh 24 +3 400 (12) Can be concealed under clothing
Plexiflex Sheathing 24 +3 450 (13) 10 May be concealed under clothing.

*)The table says TL Liberté cancels Painful weapons, but the text says it protects the wearer from "Painful electrical weapons". Is it useless against non-electeical Painful weapons like Living Land Redthorn Whip? Was Tharkold Pain Gauntlet electrical?
(It seems like it is intended to be against Cyberpapal electrical weapons, but making it effective against any kind of Painful attacks makes future bookkeeping a lot easier.)

*)MAS Herod IV use a SmartGun attachment which comes standard, but does it mean the cost of SmartGun attachment is included in the price of the gun itself? and, does "taking advantage of the attachment" or "firing with SmartGun feed" require some visual gear like Eyekill or PureSight Glasses, which doesn't exist on Tech 25?

*)MAS SmartGun Attachment text says "devices or cyberware that interface with SmartGun features (such as the BelleView 20-20 Cyber Eye and TL PureSight Glasses)", but does Belle 20-20 have SmartGun interface, not EyeKill? How about TSE HUD cybereye and Augmented Reality HUD? And, first of all, what kind of advantage comes from "seeing through the weapon sights"?

*)Vehicles table has "GWI Javelin Anti-Aircraft Vehicle", but in the text Anti-Aircraft Vehicle is "GWI Icarus". which is wrong, or are they separate vehicles?
(In my humble opinion, both doesn't sound very cyberpapal either.)

*)There is Peugeot Seraphim hypersonic VTOL, but no game stat on the table.

*)The Wrath Cyberdeck has "Flesh App: xxx".

*)Cyberpapacy Possibility Energy symbol says Aysle.

*)Champion For God Perk is said to be for Knight Templar and Hospitalers, but actual Hospitaler in Threat section doesn't have it, and the threat actually using it is a Cyberknight. Is that right?
(Maybe the Hospitaler in threat section represent the variety with more mundane gear, which can be downgraded to be a hero with Wealthy and Cyberware Implant Perks, with no Miracle...)


Return to “Rules Questions (TORG)”

Who is online

Users browsing this forum: No registered users and 9 guests